Raiders Of Cyrodil 1.3

Adds over 300 Npcs and 5 Factions to Cyrodill. Adds Militia, Vampire Hunters, Mercenaries, Fighters Guild members,Thiefs,Witchers, and a hel...

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Adds over 300 Npcs and 5 Factions to Cyrodill. Adds Militia, Vampire Hunters, Mercenaries, Fighters Guild members,Thiefs,Witchers, and a hellulva lot more Does not Change vanilla leveled list or AI. There 4 Evil factions 3 of them Actually attack towns. The Dark legion attacks Chorrol on the First day of any Spring month, the Orsinium Orcs attack the Back gate of Bruma on the First day of any Winter Month, and the Scourge has major offensives all over Cyrodill, blocking roads (have fun Traveler mods).

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Download 'raiders_of_cyrodil_1.3.zip' (330KB)

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Raiders Of Cyrodill
v1.3

	Intro/description
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Totally done with AI and still no scripts and no change of vanilla AI. 
This mod adds over 300 npcs and 5! new factions to the World.  no leveled list has been changed so u can enjoy your own 
loot and weapons/armor with my npcs. Npcs have been added to all cities but IC ranging from Knights to THiefs and priests anything that would be in the game is in. 
I have added mitilia to Chorrol and Bruma to defend against the specially made 2 new factions the Dark Legion who are Dark elfs who have rallyed 
by a Dremora lord all have sold thier souls to him. In Bruma the Battle of skyrim comes to Tamerial as Orsinium Orcs soldiers from the war have come to take from the Nords.
The Dark legion attacks the Chorrol castle Great hall. While the Orsinium Orcs assault the back gate of Bruma (you will see the mitilia)
Also added mitilia in SKingrad, working on what to do there. Added the Fallen Scar faction which is a lineage of high elfs 
that have been exiled from summerset isle. Now there is raiding! Skingrad mitilia raids cursed mines every tuesday tho they only raid a portion of it
so the player doesnt find dead bodies everywhere. Also made an extension of cursed mine (just adds a door to another interior) which where
you will find the Fallen Scars in the Cursed Temple (brilliant name i know). Cursed Mine is right outside Skingrads west gate just follow the road.
I cannont tell you where the Dungeons anymore as it would spoil the game. They are always near cities and very easy to find. 
Also added Witchers around the world (monsterslayers very powerful and rare), Blackwood members, Dock works and Sailors to Anvil,thiefs to cities 
and vampire hunters to cities. Added npcs to Lewyawiin. Also Overhauled the entire factions loot and equipment. Now they are very balanced.
Also deleted any SI reference so it now doesnt require SI. In the future I will not list any more npcs I add
You will have to explore the world yourself (rest assure I aim to make this mod conflict free as it always is)
Added Map Markers and Fixed the Orsinium encampment. 

1.3 - 7 dungeons total, full npc functions that eat and sleep and/or wander. Knights of the Half Moon guard Cyrodill and help raid several
Scourge offensives. They have few outposts and can be found in places where people need help. For more info read the book in thier cabin
near a bridge its marked. Evil Scourge are quite a number of undead skeletons who are bloodied from thier horrors of thier past life. They
have a mind of thier own and have started a offensive across Cyrodill. Where they spawned from is rumored to be in the Nibean Basin. Do not
underestimate them they are a touch foe. The Orsinium orcs have to started to Raid the surrounded IC area and the Dark legion became an enclave
somewhere but the knights have little info. Knights can be used to help against the Major Scourge Offensive they are nearby the area in several 
parts if you are near them or talk to them they will start the battle with the Scourge. Remember look for the Knights they are your key to survival.
This is 90% done people and thier are Raiders everywhere think you can take them on?

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Installation
Like any other mod install to 
	C:Program FilesBesthesda SoftworksObliviondata
Requires Meshes and textures from 1.25 download.
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Bugs/Issues
None gamebreaking tho the invading Dark legion sometimes teleports directly to the castle hall of Chorrol
I reccommend a medium Pc for this as it adds a moderate amount of npcs in exterior cells.
If anyone finds any Problems or bugs report it here or e-mail me at raf145m@gmail.com

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Compatibility
Should be compatible with about everymod as I use OOO and over 100 mods or so. 
If u change the landscape where i place the npcs that might be a problem as 
with anymod that places npcs or anything.
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Uses/effects
Evil factions Attack in spring or winter (Chorrol Spring and Bruma Winter) on the first day of any month in that 
season. The New faction the Fallen Scars can be found in Cursed Mine west of skingrad (door to the right of entrance cant miss it, inside the cave)
Added New shields, robe and helm. Stuck on schedules? ask me on what site you download i'll make it simple and just make them raid every week :).
Hope to make my own reaver and dark legion armor. Maybe even armor unqiue to every faction. 
If something isnt working or you want me to add something that you always wanted post here or e-mail. 
Dungeons are speard out throughtout Cyrodill if you find one of my map markers then another should not be far. (Example - Knights of the Half Moon Cabin
then the Dark Legion Enclave isnt far.) You are guarenteed to have epic battles if you don't then you have problems with another mod. Watch out vampires
this mod might be tough on you even tho you have those special abilities. Note: I had knights attack vampire players at first but it was way too hard
so i changed it. I might have missed something I added but unlikely.

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Credits
-Mickthemage for the Shields
-PJ for his armors,helm and robe


Enjoy the mod and get to Raiding

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bloodhonor


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Registered 28th February 2008

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