Realistic Physics and Force Package

I'm going to try to make this as simple as possible without over explaining anything.

This mod consists of 3 different top folders, ea...

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File Description

I'm going to try to make this as simple as possible without over explaining anything.

This mod consists of 3 different top folders, each top folder is separate from the others and none of them rely on eachother. You can use any amount and any combination of them you wish to obtain desired effects in physics and force changes.

Next I will explain the folders...

:::RAGDOLLS SECTION:::

/Realistic Ragdolls/:

This folder contains 4 packages of skeletons that change the physics of ragdolls. In short, ragdolls will fall much faster and more true to life, fall in a greater variety of ways instead of the generic "slumping effect" (don't know why that was ever added in the first place). To compensate for the increased rate at which bodies are pulled to the "earth", More friction was added so that when they come in contact with something, they will not slide wildly and act more realistically. In all packages the Will-O-The-Wisp and Storm Atronach skeletons have been removed and are not included in any releases as well because they caused graphical glitches and crashes. All these elements are part of all the individual 4 versionS, as explained next...

1.

/Realistic Ragdolls/Friction_Increase_&_Less_Rigid/:

This folder is most similar to v1.1 of this mod, where ragdolls will be looser and move more freely with flailing limbs. But, it is still more rigid than v1.1 of the mod released a while back, because in v1.1 there was barely any rigidness, and limbs would flail almost out of control and cause wierd anomolies.

2.

/Realistic Ragdolls/Friction_Increase_&_More_Rigid/:

This folder is the same as v2.0 of this mod, where ragdolls will be more rigid and move less freely where limbs will not flail as much. This ideally is more realistic, but sometimes it can take away from the gameplay and fun of the ragdolls too.

3.

/Realistic Ragdolls/Friction_Increase_&_Less_Rigid_Body_Lifting/:

This folder is the same as the first folder, but includes the ability to pickup bodies.

4.

/Realistic Ragdolls/Friction_Increase_&_More_Rigid_Body_Lifting/:

This folder is the same as the second folder, but includes the ability to pickup bodies.

Use any one of the 4 folders explained to obtain your desired ragdoll effects. To install any one of the 4 folders, simply open it up and copy the 'Data' folder inside and paste it inside of your '/Oblivion' directory and answer yes to overwrite any files it says.

if you use either the 3 or 4 folder, then you will need to know the following, which describes which creatures are liftable and how to lift them. Not all creatures are liftable since there are glitches/graphics problems with certain skeletons. But, more creatures are liftable than previous versions now.

Liftable Creatures -> Grabpoint:

bear -> THIGH clannfear -> THIGH flameatronach -> THIGH frostatronach -> THIGH goblin -> THIGH imp -> THIGH lich -> THIGH minotaur -> THIGH mudcrab -> BODY ogre -> THIGH rat -> THIGH scamp -> THIGH sheep -> THIGH skeleton -> THIGH slaughterfish -> HEAD OR TAIL spriggan -> THIGH troll -> THIGH xivilai -> THIGH zombie -> THIGH

Non-liftable Creatures -> Reason for not being liftable at all:

boar -> GLITCHY deadroth -> GLITCHY deer -> GLITCHY/MORPHING dog -> GLITCHY horse -> GLITCHY mountainlion -> GLITCHY landdreugh -> GLITCHY/NOT FEASABLE spiderdaedra -> GLITCHY/NOT FEASABLE

Now, for those that say for example, "I don't think a bear or a minotaur should be liftable." No problem! If you are using folders 3 or 4 (liftable bodies versions), then you can essentially pick and choose which creatures you want to be liftable, which is shown as follows...

For people using folder 3:

Go to your Oblivion/Data/Meshes folder and you can clearly see the creatures and characters folders. Find which creature you do not want to be liftable, and simply take the coordinating creature folder or skeleton from folder 1, and overwrite the folder or skeleton in your Oblivion/Data/Meshes folder area with it.

For people using folder 4:

Go to your Oblivion/Data/Meshes folder and you can clearly see the creatures and characters folders. Find which creature you do not want to be liftable, and simply take the coordinating creature folder or skeleton from folder 2, and overwrite the folder or skeleton in your Oblivion/Data/Meshes folder area with it.

This way, the physics will still stay to your desired preference. But, you can customize which creatures you want to be liftable or not. :)

:::FORCE SECTION:::

/Realistic Force/:

This folder consists of 3 different .esp files. These files change how much force is acted upon a ragdoll at time of death or knockdown, basically wherever HAVOK takes over. The force is affected by melee combat and arrows.

Only one of the 3 .esp files can be used at one time and each is outlined as follows...

RealisticForceLow -> Very low force, targets will crumble to the ground as if they have a strong sense of mass RealisticForceMedium -> Medium force, targets will be forced more based on the direction of a strike RealisticForceHigh -> High force, targets will be forced very much and often lifted off their feet

To install any one of the .esp files, simply open up your Oblivion/Data/ folder and copy the .esp file to that directory.

The best way to test the result of each .esp file is to simply try each one and choose which one you prefer. Keep in mind, the force represented by each of these .esp files is less than the original game!

:::MAGIC FORCE SECTION:::

/Realistic Magic Force/:

This folder consists of 3 different .esp files. These files change how much magical force is acted upon a ragdoll at time of death, knockdown, or paralyzation, basically wherever HAVOK takes over. The force is affected by magic only, and is like an added force on top of the regular force exerted by weapons. This means that enchanted weapons and destruction magic, for example, exhibit this kind of force.

RealisticMagicForceLow -> Low force, enchanted weapons will exhibit no extra force, so enemies will not fly through the air RealisticMagicForceMedium -> Medium force, enchanted weapons/magic will give a little extra force to an attack RealisticMagicForceHigh -> High force, magic attacks will give a fair amount of extra force to an attack

To install any one of the .esp files, simply open up your Oblivion/Data/ folder and copy the .esp file to that directory.

The best way to test the result of each .esp file is to simply try each one and choose which one you prefer. Keep in mind, the magic force represented by each of these .esp files is less than the original game!

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