This reworks Oblivion's original skeletons for humans and creatures. There are three different mods in this bundle whcih all change the same settings but at different levels. Info - -= RealisticForceLow.esp =-
* Ragdolls will not be knocked off their feet, except in rare instances with magic/enchantments maybe. * Ragdolls will fall more casually after a strike and not be forced to the ground. * Ragdolls will not react as heavily based on direction of a strike, but it is obviously still relevent.
-= RealisticForceMedium.esp =-
* Ragdolls will sometimes be knocked slightly off their feet, but it still looks realistic. * Ragdolls will fall less casually after a strike and will be forced somewhat to the ground. * Ragdolls will react more based on direction of a strike and fall in that direction.
-= RealisticForceHigh.esp =-
* Force on Ragdolls is a little more exaggerated, but still less exaggerated than the original game.
============================================ The Elder Scrolls IV: Oblivion ==== ==== Realistic Ragdolls and Force v1.0 ==== By: 46&2 ==== ============================================ 1. Mod Description 2. Installation Instructions 3. Possible Conflicts 4. Important Notes 5. Future Releases 6. Special Thanks 7. Copyright Information ============================================ 1. Mod Description: ==== ============================================ This is my first mod and is a release that essentially consists of two separate mods. The first mod consists of replacement skeletons for the original oblivion creatures and humans. These new skeletons tumble and freefall at a much more realistic velocity. They also do not generically slump as much resulting in ragdolls falling, flipping and tumbling in a greater variety of ways. The second mod changes the minimum and maximum forces which act on a player after they are killed or knocked down by both swords, arrows, and magic. This results in less fly back and more realistic physics. For example, an arrow will not cause a human being to be lifted off their feet into the air, and a swipe of a sword will not toss a human body 5 feet high for many reasons, but especially because of leverage. The second mod comes in three flavours and please only install one of them based on personal preference: -= RealisticForceLow.esp =- * Ragdolls will not be knocked off their feet, except in rare instances with magic/enchantments maybe. * Ragdolls will fall more casually after a strike and not be forced to the ground. * Ragdolls will not react as heavily based on direction of a strike, but it is obviously still relevent. -= RealisticForceMedium.esp =- * Ragdolls will sometimes be knocked slightly off their feet, but it still looks realistic. * Ragdolls will fall less casually after a strike and will be forced somewhat to the ground. * Ragdolls will react more based on direction of a strike and fall in that direction. -= RealisticForceHigh.esp =- * Force on Ragdolls is a little more exaggerated, but still less exaggerated than the original game. These three .esp files should satisfy everyones personal taste, and are leaps better than the original game in certain areas. Again, they affect the force of arrows, magic, and hand-to-hand weapons. ============================================ 2. Installation Instructions: ==== ============================================ To install the mod, simply extract the zip archive to your Oblivion folder and overwrite any files it asks. Please note that if you have any other mods that replace the default skeletons in your 'Data/meshes/characters' or 'Data/meshes/creatures' folders, then these will conflict with this mod. So, only one set of skeletons can be used at one time. Please only install one of the three included .esp files based on personal preference and activate it or use a program like Oblivion Mod Manager. ============================================ 3. Possible Conflicts: ==== ============================================ As mentioned earlier, make sure you check the folders which will be overwritten to see if any important skeletons will be deleted. For those who are concerned with keeping skeletons which adjust the moveability of bodies, I will be expanding upon this mod to include that in the future. As far as I know, the .esp files do not conflict with any mods, but use a program such as Oblivion Mod Manager to make sure. ============================================ 4. Important Notes: ==== ============================================ Due to the Oblivion game engine, a drop in Frames Per Second (lag/slowdown) will result in things moving slower regardless of any mod. This mod aims at adjusting physics of characters and creatures to reasonable speeds when the game is running properly. But, when extreme lag occurs physics will move slower regardless, but not nearly as slow as the original release of the game. -= fMaxTime =- If you've changed the fMaxTime variable in your oblivion.ini file, then you should probably change it back to the default (0.0167). For reasons concerning the mod, and the fact that this variable is really undecided on what it does and it has a multitude of problems. I personally cannot tell whether it does much of anything at all, besides cause strange issues when the value is set too high. ============================================ 5. Future Releases: ==== ============================================ As mentioned earlier, I will try to include skeletons which are easy to pickup and toss as well as falling at a reasonable rate. Also, I will continue to fine tune the mod where needed and fix any errors I may have made. I also want to offer multiple instances of the mod to offer a variety between less realistic physics and more realistic physics. Maybe even increase the speed at which a body falls a tiny bit more for people who want that as well. And maybe play with friction as well to solve bodies sliding too much when going down inclines. ============================================ 6. Special Thanks: ==== ============================================ Special thanks to Darknel from the Oblivion Construction Set Forums for talking about the Havok Physics and getting me started in the right direction. ============================================ 7. Copyright Information: ==== ============================================ I don't feel like I even need to mention this, but if you make modifications to this mod or change anything and release it, please give credit where it is due. - 46&2
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