Realistic Ragdolls and Force

This version changes all the existing versions skeletons. It also adds nine new skeletons, which now covers all the humanoids and creature...

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This version changes all the existing versions skeletons. It also adds nine new skeletons, which now covers all the humanoids and creatures in the game. Realized that the rate at which gravity pulls a body part to the earth is a separate entity than the rate at which each body part rotates/moves. Using this new found information he was able to completely change how ragdolls act. Ragdolls will still be pulled to earth at the same rate, but their body parts will not flail wildly and will rotate/move in a realistic manner. Also changed is the friction of body parts of all the ragdolls to somewhat match the shape of them. Generally though, the friction has increased so ragdolls should now tumble more and also not slide as far, as if they were lubed up with oil going down an icy hill.

Is a release that essentially consists of two separate mods. The first mod consists of replacement skeletons for the original oblivion creatures and humans. These new skeletons tumble and freefall at a much more realistic velocity. They also do not generically slump as much resulting in ragdolls falling, flipping and tumbling in a greater variety of ways.

The second mod changes the minimum and maximum forces which act on a player after they are killed or knocked down by both swords, arrows, and magic. This results in less fly back and more realistic physics. For example, an arrow will not cause a human being to be lifted off their feet into the air, and a swipe of a sword will not toss a human body 5 feet high for many reasons, but especially because of leverage.

The second mod comes in three flavours and please only install one of them based on personal preference:

-= RealisticForceLow.esp =-

* Ragdolls will not be knocked off their feet, except in rare instances with magic/enchantments maybe. * Ragdolls will fall more casually after a strike and not be forced to the ground. * Ragdolls will not react as heavily based on direction of a strike, but it is obviously still relevent.

-= RealisticForceMedium.esp =-

* Ragdolls will sometimes be knocked slightly off their feet, but it still looks realistic. * Ragdolls will fall less casually after a strike and will be forced somewhat to the ground. * Ragdolls will react more based on direction of a strike and fall in that direction.

-= RealisticForceHigh.esp =-

* Force on Ragdolls is a little more exaggerated, but still less exaggerated than the original game.

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Download 'realistic_ragdolls_and_force_v2.zip' (544KB)

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Registered 2nd June 2006

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