*NPC Companion "Ruined Tail" (Argonian Battlemage) who will follow you, fight, sneak, loot corpses and everything else you have come to expect from your Oblivion MOD companions. (Thanks to Blocky and Aridale for direct inspiration in this regard.)
*Using a MODIFIED version of Reznod's Companion Share MOD, Ruin is now also able to have his equipment upgraded and to serve as a "pack mule" for the player. Previously there were issues with armour-checking not taking place, and a bloating bug caused by lines within the Companion share MOD. These problems have since been resolved, and are no longer and issue.
*Detailed character conversations/storyline. What the player says will directly affect Ruin's development as a character and an NPC, and determine the eventual outcome of his quest.
*Quest relating to the NPC - As Ruined Tail's tale progresses, he will become involved in a quest. The player can choose to take part in this (and develop the character further) or disregard it and use him as a "meatshield" NPC. The quest itself is long, detailed, engaging, and further enhances the concept that Ruin is not simply an NPC Ally, and more of a definitive companion, with his own personality, needs and fears.
*New encounters/fights - Using some "different" encounter techniques that I've always wanted to try in Oblivion I've incorporated a new fight that I hope can be considered "strategic." Previous players of this MOD will find this fight in the new section of Ruin's Quest.
*Multiple endings - The final conclusion to Ruined-Tail's Tale (added in Update 1.00) features 2 possible outcomes which will ultimately determine who the game progresses once the end has been achieved.
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