Silent Stones Camp and Cave

This is another great mod by Trollf! This one includes brand new textures and meshes. This mod is a gives the character a cave and bandit st...

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File Description

This is another great mod by Trollf! This one includes brand new textures and meshes. This mod is a gives the character a cave and bandit style camp, it is more of a thief/Assassin type hideout. Another interesting feature of the cave is that you can turn the lights off/on in the cave.

Warning: Frequently asked questions about bugs and compatibility problems (like any other mod)

There should be no conflicts with other mods until they change the same area near the Boethia's Shrine.

Next one is not a bug but I feel that I should warn you about this ;] There are four respawnable containers in this mod: sack named 'Supplies', barrel named 'Ingredients', Adraria's merchant chest (all of these are 'outside') and Hidden Sack inside the cave. Everything you put at these containers or sell to merchant will be deleted after three game's days. The rest of containers inside the cave are safe to store your loot.

-Cometgames13

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Readme
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SILENT STONES CAMP v1.2
(9th of June, 2007)
by Trollf

A little modification for
The Elder Scrolls IV: Oblivion game.
------------------------------------------

TABLE OF CONTENTS:
1. Description
2. Changelog
3. Installation / Upgrade / Removal
4. How to play
5. Known Bugs /Issues / Compatibility
6. Credits / Contact

------------------------------------------

1. DESCRIPTION

This is sort of a house mod for any type of character.
But those who are closer to nature may enjoy it especially.

Content of this mod is as follows:
- mountain path with breath-taking views that leads
from Boethia's Shrine almost to the top of the mountain,
- small camp surrounded by rocky blocks with a view
on Imperial City, Nibenay Basin and Jerall Mountains.
- small but retextured, very detailed and unique cave
that can be used as home for any type of adventurer,
- merchant/fence who wanders around Boethia's Shrine.

Other notes:
- lights in the cave depend on day/night cycle,
- you can switch on/off any sources of light in the cave
like candles, fireplaces or lamps.


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2. CHANGELOG

v1.2
- fixed two mushrooms and one shrub slightly floating outside,
- changed chains' texture that hold plant pots above the ground,
now they shouldn't seem to float anymore.

v1.1
Only minor changes. If you downloaded previous version
and you aren't obssessed with the details like me
there's no need to download this one :]

Here's the list of changes anyway:
- replaced plant pots' ropes with chains,
- made holes in the ceiling black during a night time
(this way you can't see a bright sky through the holes
at the night anymore),
- slightly changed respawning ingredients and supplies
in the containers (there's less of them right now).

v1.0
Initial release


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3. INSTALLATION / UPGRADE / REMOVAL

INSTALLATION:
- Copy 'SilentStonesCamp.esp' and 'SilentStonesCamp.bsa'
files to 'Oblivion\Data' directory,
- In oblivion launcher choose 'Data Files' from the menu,
and mark the checkbox close to file name you copied previously,
- Run the game.

UPGRADE FROM 1.0 OR 1.1 TO 1.2:
- replace 'SilentStonesCamp.esp' and 'SilentStonesCamp.bsa'
files with the ones from this archive.

REMOVAL:
- Just delete 'SilentStonesCamp.esp' and 'SilentStonesCamp.bsa'
files from 'Oblivion\Data' directory.


------------------------------------------

4. HOW TO PLAY

When you load a game go to Boethia's Shrine (SE of Cheydinhal).
From there take the path to the North that leads through rocks.
When you reach the mountain's ridge turn East
and start to climb to the top. After a while you should
approach the camp from the West side.

Next, read the note on the barrel near the entrance to the cave
then go to see Adraria Magia at Boethia's Shrine.
She will sell you some furniture for the cave in a similar way
like the vendors in vannilla game do.

And it's not the cheapest cave :> Base price for everything
(garden, scaffolding, bedroom, dining room, storage, office
and laboratory) is set to 10,000 septims but it will be depended on
your mercantile skill and other mods you use
(such as Living Economy for instance).


------------------------------------------

5. KNOWN BUGS / ISSUES / COMPATIBILITY

There should be no conflicts with other mods
until they change the same area near the Boethia's Shrine.


Next one is not a bug but I feel that I should warn you about this ;]
There are four respawnable containers in this mod:
sack named 'Supplies', barrel named 'Ingredients',
Adraria's merchant chest (all of these are 'outside')
and Hidden Sack inside the cave.
Everything you put at these containers or sell to merchant
will be deleted after three game's days.
The rest of containers inside the cave are safe to store your loot.


------------------------------------------

6. CREDITS / CONTACT / LAST WORDS

Credits given to:
- Bethesda for such a moddable game,
- Qarl for some base textures,
- Aelius for pointing some minor bugs and issues.

Contact:
If you have any questions, comments, etc. related to this mod,
mail me: trollf@gmail.com or drop me some PM (nick Trollf)
on official TESForums (http://www.elderscrolls.com/forums/).

Last words:
This mod is being provided as freeware. Please feel free to copy and distribute it
or change its content to suit your personal desires.
All I ask is that you don't claim/release it as your own and if you want
to use part of it give me some credit for what I have done.


Thanks & Enjoy!
Keep smile and such... ;]

Trollf

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Trollf


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Registered 11th December 2007

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