Super Wabbajack

Ever wanted to use the Wabbajack on people… NOW YOU CAN! Have a pesky guard trying to hunt you down? A couple of zaps from the stick and ‘po...

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Ever wanted to use the Wabbajack on people… NOW YOU CAN! Have a pesky guard trying to hunt you down? A couple of zaps from the stick and ‘poof’! He becomes a sheep. A gang of bandits hunting you down? Zap! A rat. Pow! A scamp. Boom! A Clanfear runt. This mod allows you to use the Wabbajack on NPCs, not just creatures. The possibilities are endless people!

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********************Super Wabbajack ********************

AUTHOR: Fire Legion 

VERSION: 1.0

VERSION FIXES: 1.0

LEGAL: This file may not be redistributed on CD, DVD etc, resold, modified or "plugged" into a mod without notifying me and asking my permission.

DESCRIPTION: Ever wanted to use the Wabbajack on people… NOW YOU CAN! Have a pesky guard trying to hunt you down? A couple of zaps from the stick and ‘poof’! He becomes a sheep. A gang of bandits hunting you down? Zap! A rat. Pow! A scamp. Boom! A Clanfear runt.

SCIENCE: A feature I think all readmes should have, this gives you a chance to know how it was made. I went into the CS, and in the object window looked under Magic, Enchantments. I found ‘EnWabbajack’, and went in. I double clicked the first effect, and it came up with a window. I opened the script, and changed it from this-

scn WabbajackSpellEffect

ref self
ref horsetest

begin ScriptEffectStart
	set horsetest to GetSelf
	if DAWabbajack.spellRunning == 0 && ( GetSelf != CreatureMehrunesDagon ) && ( horsetest.IsRidingHorse == 0 ) && ( horsetest.GetDead == 0 )
		if ( IsEssential == 0 ) && ( GetIsCreature == 1 ) && ( GetInFaction NoWabbaFaction == 0 )
	;		message "Wabbajack start"
			; only one target allowed at a time
			set DAWabbajack.spellRunning to 1
		
			; set target ref so we can put it back if necessary
			set DAWabbajack.target to GetSelf
	;		messageBox "DAWabbajack.target: %.0f", DAWabbajack.target
			set self to GetSelf
	;		messageBox "GetSelf: %.0f", self
		
			; create replacement creature
			placeAtMe WabbajackList 1
		endif
	endif
end

to this-

scn WabbajackSpellEffect

ref self
ref horsetest

begin ScriptEffectStart
	set horsetest to GetSelf
	if DAWabbajack.spellRunning == 0 && ( GetSelf != CreatureMehrunesDagon ) && ( horsetest.IsRidingHorse == 0 ) && ( horsetest.GetDead == 0 )
		if && ( GetInFaction NoWabbaFaction == 0 )
	;		message "Wabbajack start"
			; only one target allowed at a time
			set DAWabbajack.spellRunning to 1
		
			; set target ref so we can put it back if necessary
			set DAWabbajack.target to GetSelf
	;		messageBox "DAWabbajack.target: %.0f", DAWabbajack.target
			set self to GetSelf
	;		messageBox "GetSelf: %.0f", self
		
			; create replacement creature
			placeAtMe WabbajackList 1
		endif
	endif
end

I got rid of the bit which said it had to be a creature, i.e this-

( IsEssential == 0 ) && ( GetIsCreature == 1)

INSTALLATION: Just copy the file into your Oblivion/Data folder, and select it in data files.

FUTURE: The Wabba madness could extend to everyone in the game, including essential NPCs and mounts if you really want ;).

ISSUES: None that I have seen, but I’m not a skilled scripter so a little bug may pop up.

CONFLICTS: Should be fully compatible with all your favourite mods.

THANKS: Bethesda for Oblivion.

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Fire Legion


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Registered 6th August 2006

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