The Elder Council: Temple of the One

Requires = The Elder Scrolls IV: Oblivion. Requires = OBLIVION PATCH v1.2 and Shivering Isles Requires = Cyrodiil Upgrade Resource Pack h...

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Requires = The Elder Scrolls IV: Oblivion. Requires = OBLIVION PATCH v1.2 and Shivering Isles Requires = Cyrodiil Upgrade Resource Pack http://hosted.filefront.com/giskarduk/2330218

Creator's = giskard Website = http://www.novazone.karoo.net

Just extract the zip in to your oblivion folder (NOT THE OBLIVION DATA FOLDER). This mod makes use of the Modmakers resource pack or MRC for short that I started compiling for my The Necromancer MOD. So if you have other mods of mine installed or mods that use the MRC then you may be asked to over write them during the installation. These files should all be the same so it should be safe to say yes. Uninstalling

To uninstall this mod correctly, go and talk to Mr Fix It in the Restored Temple of the One Basement. Run the uninstall quest then check your logs for information about what to do next. If the restored temple has not yet appeared in your game, you do not need to run this quest and can simply disable the mod as normal

About TEC - Temple of the One.

This mod should be considered an optional part of the Elder Council Mod but will work perfectly ok on its own. The mod restores the Temple of the one after the main plot ends and adds a little background story and a new order of monks that travel around Cyrodiil taking the word of Akatosh with them and healing the faithful in Martin Septims name. They are based at the restored Temple of the one and there is always one of these new Monks in the new Temple.

The quest starts and ends automatically a few weeks after the main quest ends and provides useful background stories for quests I plan to add to the Elder Council mod later on.

This mod fully supports the Kvatch Aftermath Necromancer Guild Crypt features and the infamy support is designed to be ballanced against the Elder Councils Legion Corruption feature added in 1.1 of Tec. Between the two mods, you could play a corrupt legioneer now.

Compatibility.

This mod represent's a difficult work around for a heavily edited plot area used in the main quest and is 10 times more likely to conflict with mods because fixing up ruined buildings in the Oblivion is a very popular past time for mod makers. So I have separated this from the main Elder Council Mod to give the players a choice in Temple Restoration mods. Had I built this in to the Elder Council mod, any player that wanted the Palace revamp would have been forced to use my temple upgrade as well and that is not what the Cyrodiil Upgrade is about. Its all about choice and this is part of the choice I offer players.

Thank you to my supporters.

This mod is a thank you to the thousands of fans of my work that sent me messages of support and/or donations after the recent trouble. You not only showed me that some decent players existed out there that appreciated the gift I gave them but where willing to say so or even put your money where their mouths where in the form of donations which helped me out more than you can possibly know.

I was facing a depressing summer of saving to pay for downgrades to save money and your donations alone paid for it all for me before the end of march. I was stunned. You may not know this but I supported players for 8 years on respawn and hardly ever got any donations or support back.

So to find so much support for me and my work after I quit was totally unexpected.

After donations paid off our biggest bill me and the wife decided a proper thank you was in order, and rather then give you the old "Thanks a lot" message in some forum. I am making this mod for you to thank you properly. I had originally decided to just make this mod for you then stay retired but the support still comes in today so I am back making mods for oblivion and this thank you gift is mearly the first of many more I hope.

So enjoy this thank you mod, you really do deserve it.

You will not see my on other websites very often because of changes to how I make mods, I am basically using my retirement idea to make mods in piece in a private forum but if you need to contact me you can react me on the mechstorm forums most days. Here is the link.

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Readme
The Elder Council -Temple of the One V1.2 (Cyrodiil Upgrade)

Requires = The Elder Scrolls IV: Oblivion.
Requires = OBLIVION PATCH v1.2 and Shivering Isles
Requires = Cyrodiil Upgrade Resource Pack
http://hosted.filefront.com/giskarduk/2330218

Creator's = giskard
Website = http://www.novazone.karoo.net
Installation

Just extract the zip in to your oblivion folder (NOT THE OBLIVION DATA FOLDER). This mod makes use of the Modmakers resource pack or MRC for short that I started compiling for my The Necromancer MOD. So if you have other mods of mine installed or mods that use the MRC then you may be asked to over write them during the installation. These files should all be the same so it should be safe to say yes.
Uninstalling

To uninstall this mod correctly, go and talk to Mr Fix It in the Restored Temple of the One Basement. Run the uninstall quest then check your logs for information about what to do next. If the restored temple has not yet appeared in your game, you do not need to run this quest and can simply disable the mod as normal

About TEC - Temple of the One.

This mod should be considered an optional part of the Elder Council Mod but will work perfectly ok on its own. The mod restores the Temple of the one after the main plot ends and adds a little background story and a new order of monks that travel around Cyrodiil taking the word of Akatosh with them and healing the faithful in Martin Septims name. They are based at the restored Temple of the one and there is always one of these new Monks in the new Temple.

The quest starts and ends automatically a few weeks after the main quest ends and provides useful background stories for quests I plan to add to the Elder Council mod later on.

This mod fully supports the Kvatch Aftermath Necromancer Guild Crypt features and the infamy support is designed to be ballanced against the Elder Councils Legion Corruption feature added in 1.1 of Tec. Between the two mods, you could play a corrupt legioneer now.

Compatibility.

This mod represent's a difficult work around for a heavily edited plot area used in the main quest and is 10 times more likely to conflict with mods because fixing up ruined buildings in the Oblivion is a very popular past time for mod makers. So I have separated this from the main Elder Council Mod to give the players a choice in Temple Restoration mods. Had I built this in to the Elder Council mod, any player that wanted the Palace revamp would have been forced to use my temple upgrade as well and that is not what the Cyrodiil Upgrade is about. Its all about choice and this is part of the choice I offer players.

Thank you to my supporters.

This mod is a thank you to the thousands of fans of my work that sent me messages of support and/or donations after the recent trouble. You not only showed me that some decent players existed out there that appreciated the gift I gave them but where willing to say so or even put your money where their mouths where in the form of donations which helped me out more than you can possibly know.

I was facing a depressing summer of saving to pay for downgrades to save money and your donations alone paid for it all for me before the end of march. I was stunned. You may not know this but I supported players for 8 years on respawn and hardly ever got any donations or support back.

So to find so much support for me and my work after I quit was totally unexpected.

After donations paid off our biggest bill me and the wife decided a proper thank you was in order, and rather then give you the old "Thanks a lot" message in some forum. I am making this mod for you to thank you properly. I had originally decided to just make this mod for you then stay retired but the support still comes in today so I am back making mods for oblivion and this thank you gift is mearly the first of many more I hope.

So enjoy this thank you mod, you really do deserve it.

You will not see my on other websites very often because of changes to how I make mods, I am basically using my retirement idea to make mods in piece in a private forum but if you need to contact me you can react me on the mechstorm forums most days. Here is the link.

http://www.mechstorm.net/forums/

Change log

Version 1.1
The Altar in the restored Temple one reduces the players infamy by 1 point each time the player prays there.

Version 1.2
Renamed the amin folder to Anim so the preying idle anims worked without my other mods being installed.

 

Modders Resource Pack (MRC)

You will notice several files install in to a folder called MRCompilation, these are all modders resources either made by my or others. The necromancer also uses this folder but its meshes are placed in different locations so they appear correctly in the CS. However these files are modders resources and if you use them and keep the file structure, do not edit the files you find here. My mods use them and so will yours. So make your own versions of meshes and textures if you need to edit them, put your versions in the MRCompilation folder and you will have contributed to the resource pack idea I have started. When others see that folder they will know its safe to use those files them selves and they too will eventually contribute.

Often mods using these files will over write exiting files in the MRCompilation but as long as no mod maker edits existing files, all mods that need them should work. Thats the idea anyway. And theres not a single BSA or ESM in sight. :D

All you have to do is add them to the editor, the meshes and textures are already setup to work the moment you add the parts you need. Then distribute the parts you use with your own mod and everybody is happy. The credits for the parts used in this mod that where not made by me are below. Everything else is my work or I have forgotten to credit somebody in which case let me know so I can give that person the proper credit.

Giskard

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giskarduk44


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Registered 23rd January 2009

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