The Float Crib

This mod adds a floating house over the Nibenay Bay east of Bravil. It is guarded by a level 60 vampiric warrior with full Daedric Armour. O...

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File Description

This mod adds a floating house over the Nibenay Bay east of Bravil. It is guarded by a level 60 vampiric warrior with full Daedric Armour. Only High level characters (Or turn the difficulty all the way down) Contains some nice items like a staff, dagger and hood, all enchanted obviously. Has a dark, necromancerish feel to it.

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Float Crib 1.0 Readme

This Mod adds a new "house" to the game. It's actually some platforms similar to the "Floating PLatforms" mod.
This is supposed to feel darker with an oblivion/necromancerish feel to it. 
It's named "The Float Crib" because that's what my friend called the Floating Platforms mod.

Just add the "Float Crib" ESP file to your  Oblivion/Data folder.
On the Oblivion Autorun Menu click Data Files, then double click the Float Crib.esp to select it.
Then run the game and enjoy!

How To PLay:
The teleportation pad to the house is in Cadlew Chapel. Cadlew Chapel is across the lake, east of Bravil.

WARNING!: In the room you teleport to there is a level 60 Guardian fully clad in Daedric Armour who has the key to get into the actual house part! 

In the house there are a few nice items. 1 is easy to find, 1 is a little more challenging, and the other is harder still. None are really that hard they just take some looking for.
The 2 harder ones are in a place where you will have to fall off after getting them so don't try to get back up. Just FT back to the Chapel and return.
These are the main reasons for having such a powerful guardian. On a low level these items would imbalance the game.
There are also 16 bottles of Human Blood which give you some vampiric abilities (Without making you into a Vampire)

I don't know of any but it is more than likely that there are so please post them if you find any.

Final Notes:
Feel free to modify this mod anyway you like or use it in a seperate mod, but give me credit for my work.
I have no plans on making changes to this mod, but if there's a bug that someone finds, or I think of some great new idea for it then I will release a new version

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Registered 24th February 2008

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