Topal Island

Located in the warm waters south of Leyawiin is Topal Island. The island features a player-activated lighthouse fire, excellent views of dis...


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Located in the warm waters south of Leyawiin is Topal Island. The island features a player-activated lighthouse fire, excellent views of distant Leyawiin and open sea as well as many display cases and storage

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Topal Island (1.4)

Located to the south in the warm waters of Topal Bay is Topal Island. The island contains the following areas:

Topal Lighthouse:
Player-activated lighthouse fire to protect ships on their route to the Imperial City.
Excellent views of distant Leyawiin and the open sea.
Lighthouse keeper's quarters with cozy fire, containers, paintings, and a side bedroom.
Lighthouse middle level with storage room containing storage chests, food and wine.
Lighthouse upper level with ladder to the top of the lighthouse.
Cellar with many display cases, and study containing a huge library, massive amount of storage, and the Static Alchemy mod.

Topal House:
Every comfort a house should have, tons of storage, two fireplaces, display case, bed, and various other furniture.

Traditional Anvil-style sailing vessel.
Captain's quarters with large table, bed, storage containers.
Middle Deck with addtional sleeping quarters for your crew and still more storage.
Lower Deck (Brig) for hiding all those bodies wink.gif Watch out for the rats.

Topal Island:
Surrounded by stone wall to limit flooding.
Mermaid statue looking towards the open sea.
Bridge connecting the mainland with Topal Island.
Alchemy garden with every plant you can imagine.
Basin of Renewal to wash away the wounds of battle.
Female NPC responsible for lighting/dousing lighthouse fire, and tending to the alchemy garden.

Extract the zip file to your Data folder, please make sure "Use folder names" is checked.  After extracting, enable "TopalIsland.esp" under Data Files in the game menu.

Feel free to include this island in your mod, but please give credit.

Bethesda Software for releasing the CS and an excellent game.

The Oblivion community for providing feedback and help as I created this mod and learned how to use the CS.

Academician Nwahs for his excellent Static Alchemy Mod.

Vinniemc for inspiration.

Change Log:
Fixed script and name conflicts.
Added condition to acquisition quest.
Number of houses owned will now increase when player gains ownership.
Added quest target reference to second part of quest.
Fixed NPC activation bug that would occur if the player was activated while sneaking.
Fixed NPC bug that prevented activation after receiving quest.
Massive interior overhaul:
Due to the overhaul of the interiors please empty items from these containers before installing mod.
Topal Island House:
Lecturn on first floor
Chest in upstairs room with fireplace
Topal Island Lighthouse Keepers House:
Cupboard to the right of entry.
Topal Island Lighthouse Middle Level:
Bottom crate from storage room

Added decorations and rearranged furniture in all interior cells.
Added "galley" to Half-Moon middle level

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Registered 7th July 2006

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