nn_skinl
nn_lb1

Ultimate Leveling

Ultimate Leveling.7z

Description

Oblivion has many elements for making a great RPG, like classes, skills, attributes, etc. However, character levelling has a few issues this mod tries to improve on. These are:

  • Efficient levelling encourages unnatural game play;
  • The ability to train all skills and attributes to 100 lowers the importance of classes;
  • Raising luck is boring;
  • Levelling calculations for the player character are not consistent with those of NPCs.

This mod changes how the player character levels, removing the need for efficient levelling and making character development more diverse. Either pick an experience based leveling system (like Oblivion XP), or a skill usage levelling system (like Realistic Levelling). The experience based levelling system allows the player character to level by gaining experience, which is done by performing actions like killing enemies, completing quests and discovering new locations. The skill usage levelling system allows the player character to level by using skills, much like vanilla, but includes an optional skill cap to encourage character diversity.

The character's attributes and derived attributes are automatically calculated based on his/her skills. As luck has no associated skills, it's calculated based on the character's fame, infamy and bounty. Characters with high infamy benefit from having a high bounty, while characters with high fame suffer a large penalty from having any bounty.

Additionally, powerscrolls have been added to increase attribute caps and profession books to change the player character's class. Please read the included pdf readme file for further details.

nn_lb2

README

Oblivion has many elements for making a great RPG, like classes, skills, attributes, etc. However, character leveling has a few issues this mod tries to improve on. These are:

Efficient leveling encourages unnatural game play;
The ability to train all skills and attributes to 100 lowers the importance of classes;
Raising luck is boring;
Leveling calculations for the player character are not consistent with those of npcs.

This mod changes how the player character levels, removing the need for efficient leveling and making character development more diverse. Either pick an experience based leveling system (like Oblivion XP), or a skill usage leveling system (like Realistic Leveling). The experience based leveling system allows the player character to level by gaining experience, which is done by performing actions like killing enemies, completing quests and discovering new locations. The skill usage leveling system allows the player character to level by using skills, much like vanilla, but includes an optional skill cap to encourage character diversity.

The character's attributes and derived attributes are automatically calculated based on his/her skills. As luck has no associated skills, it's calculated based on the character's fame, infamy and bounty. Characters with high infamy benefit from having a high bounty, while characters with high fame suffer a large penalty from having any bounty.

Additionally, powerscrolls have been added to increase attribute caps and profession books to change the player character's class. Please read the included pdf readme file for further details.

Compatibility and requirements

This mod requires OBSE (version 21 or higher) and MenuQue to function properly. MenuQue is not required for the skill usage leveling system, but without it certain features will be disabled. Currently DarNified UI, DarkUI'd DarN and NorthernUI are automatically supported. Any other UIs will use the new vanilla UI menus.

Do not use this mod with other character leveling and/or uncapper mods. It can however be used with existing savegames. Also, load order is not important.

Install

Extract the files to a temporary location
Copy files to (install folder)\Oblivion\Data\
Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file
Optionally edit the .ini file to customize it to your preferences

Uninstall

Start Oblivion Launcher, click Data Files, uncheck the .esp file
Delete the Ultimate Leveling files in the Data folder

History

Version 1.4 (30/3/2019)
Updated ability to gain experience through soul trapping to avoid an OBSE issue
Fixed issue where a string variable was not destroyed resulting in some savegame bloat
Added ability to gain experience from reading normal books and eating ingredients
Updated how the progress bar and text are displayed to improve compatiblity with other mods
Added option to show the level of enemies killed in the progress text (off by default)
Added option to show the type of location discovered in the progress text (off by default)
Added ability to increase/decrease size of the progress bar by editing the UI ini file
Updated progress bar to not show when in menumode

There are no comments yet. Be the first!

nn_skinr
nn_player