Ultimate Leveling.7z —
Oblivion has many elements for making a great RPG, like classes, skills, attributes, etc. However, character levelling has a few issues this mod tries to improve on. These are:
This mod changes how the player character levels, removing the need for efficient levelling and making character development more diverse. Either pick an experience based leveling system (like Oblivion XP), or a skill usage levelling system (like Realistic Levelling). The experience based levelling system allows the player character to level by gaining experience, which is done by performing actions like killing enemies, completing quests and discovering new locations. The skill usage levelling system allows the player character to level by using skills, much like vanilla, but includes an optional skill cap to encourage character diversity.
The character's attributes and derived attributes are automatically calculated based on his/her skills. As luck has no associated skills, it's calculated based on the character's fame, infamy and bounty. Characters with high infamy benefit from having a high bounty, while characters with high fame suffer a large penalty from having any bounty.
Additionally, powerscrolls have been added to increase attribute caps and profession books to change the player character's class. Please read the included pdf readme file for further details.
Oblivion has many elements for making a great RPG, like classes, skills, attributes, etc. However, character leveling has a few issues this mod tries to improve on. These are: Efficient leveling encourages unnatural game play; The ability to train all skills and attributes to 100 lowers the importance of classes; Raising luck is boring; Leveling calculations for the player character are not consistent with those of npcs. This mod changes how the player character levels, removing the need for efficient leveling and making character development more diverse. Either pick an experience based leveling system (like Oblivion XP), or a skill usage leveling system (like Realistic Leveling). The experience based leveling system allows the player character to level by gaining experience, which is done by performing actions like killing enemies, completing quests and discovering new locations. The skill usage leveling system allows the player character to level by using skills, much like vanilla, but includes an optional skill cap to encourage character diversity. The character's attributes and derived attributes are automatically calculated based on his/her skills. As luck has no associated skills, it's calculated based on the character's fame, infamy and bounty. Characters with high infamy benefit from having a high bounty, while characters with high fame suffer a large penalty from having any bounty. Additionally, powerscrolls have been added to increase attribute caps and profession books to change the player character's class. Please read the included pdf readme file for further details. Compatibility and requirements This mod requires OBSE (version 21 or higher) and MenuQue to function properly. MenuQue is not required for the skill usage leveling system, but without it certain features will be disabled. Currently DarNified UI, DarkUI'd DarN and NorthernUI are automatically supported. Any other UIs will use the new vanilla UI menus. Do not use this mod with other character leveling and/or uncapper mods. It can however be used with existing savegames. Also, load order is not important. Install Extract the files to a temporary location Copy files to (install folder)\Oblivion\Data\ Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file Optionally edit the .ini file to customize it to your preferences Uninstall Start Oblivion Launcher, click Data Files, uncheck the .esp file Delete the Ultimate Leveling files in the Data folder History Version 1.4 (30/3/2019) Updated ability to gain experience through soul trapping to avoid an OBSE issue Fixed issue where a string variable was not destroyed resulting in some savegame bloat Added ability to gain experience from reading normal books and eating ingredients Updated how the progress bar and text are displayed to improve compatiblity with other mods Added option to show the level of enemies killed in the progress text (off by default) Added option to show the type of location discovered in the progress text (off by default) Added ability to increase/decrease size of the progress bar by editing the UI ini file Updated progress bar to not show when in menumode
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