================ Release History: ================ v1.0B: Private Beta. small bugs fixed (I.E. Floating Rocks) v1.0R: Initial Release v1.1A: Emergency Bug Fix v1.2A: Many design flaws fixed. Major changes to oyster bay v1.2B: Minor bug fixes. Many Floating objects dealt with v1.3A: ESP cleaned v1.4: KOTN fix, land expansion/refinement v1.4.1: Cleanup (by cthulhu314) v1.5: Added Interiors (by GlasMond), Cleanup (by cthulhu314)
======= Contact =======
Aberneth: Aberneth@gmail.com Unique Landscapes project: http://www.bethsoft.com/bgsforums/index.php?showforum=25 (search there for "Unique landscapes")
=========== Description ===========
UniqueLandscapes Beaches of Cyrodiil: The Lost Coast is the first in a series of UL mods designed to be a total conversion of the beaches of beloved Cyrodiil. The Lost Coast ovehauls the entire area north of Anvil, and divides it into three regions: The Anvil Cliffsides, The Lost Coast, and Oyster Bay. The Anvil Cliffsides are large, stout cliffs that reach from Anvil to Crowhaven. It features a large, tall rock, known as beacon rock, along with a very extensive history of the rock. The Lost Coast is a stretch of long, wide beaches, littered with driftwood and occasional rocks. Even though they are wide open, they protray a sense of solitude and seclusion, hence the name. Oyster bay is an old oyster farming town, long since ruined. Of course, there is a good piece of history to go along with it, but it is featured in the mod as a series of books and journals.
Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on.
To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the diversification of Cyrodiil.
========================= Compatibility Information =========================
This mod should be compatible to almost everything except Akaviri Stronghold.
For more information take a look at our thread in the Bethesda board (see "Contact" section), it is updated regularly.
============= Prerequisites =============
At least the official Oblivion patch v1.1 should be installed, otherwise most probably the game will crash from time to time.
============ Installation ============
Unpack the archive to the …\Oblivion\Data folder, it contains: - This readme - The .esp file - distantLOD folder - textures folder - meshes folder
Start the Oblivion launcher, select "Data Files" and activate the .esp. Alternatively activate in OBMM.
=============== Deinstallation ==============
Delete this readme and the .esp file. Also all related data in the included directories should be removed. To do this, unpack the archive again to a temporary directory and compare, which files you should delete. Important: If you use UL - Entius Gorge and want to keep that, don't delete the ulht directories in the meshes and textures folder.
=============== Acknowledgments ===============
Phitt - Awesome fireflies and driftwood GlasMond - Additional Interiors Addiktive - the founder of UL Cthulhu and Yzerman - kept me sane UL team - Tech support UL team - Beta testing Aberneth - Creator of this mod Bethsoft - Oblivion/ Oblivion constructionset Niftools - well, nif tools.
========================= Legal stuff/ Disclaimer =========================
Nobody may reproduce, edit, change, reformat, or re-distribute this mod without having fun with it first. But if you do edit it, please contact me (aberneth). Please give me credit if you redistribute this, or if you edit it.
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