Villages

Oblivion, as you probably know, has cities and smaller outlying villages. Some have felt that some areas of Cyrodiil were far too empty, as...

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Oblivion, as you probably know, has cities and smaller outlying villages. Some have felt that some areas of Cyrodiil were far too empty, as did the creators of this mod. This mod adds three, very well done and in depth villages to the land of Cyrodiil. These are-

Beram- Small village east of Cheydinhal

Storlien- A village on the coast of the Niben Bay, on the mouth of the Corbolo river. (The Niben bay is the body of water next to Bravil. This village will be NE of Bravil across the bay.

Fort Turjak- An Imperial Legion outpost with its own village (The game really should've had some outposts, I don't know why they didn't put them in there), south of Chorrol and west of Hackdirt. This mod is very well done, and was clearly well thought out (the exteriors and interiors are excellent). Even if you won't visit these villages, they still make a good aesthetic touch.

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Download 'villages01.rar' (3.3MB)

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VILLAGES 

-Authors: cd470 and martinb


-Instalation: extract files in your Oblivion/Data folder
(this mod has sound folder, textures folder and Villages01.esp file)


-Description: This mod will add 3 new villages to your game.

 Beram is a small farm village east of Cheydinhal, just
south of Rickety mine. It has a view on Cheydinhal and the Rood
river(?). This village is famous for their cheese.
 Storlien is a small fishing port village on the Niben bay,
on the mouth of Corbolo river. 
 Fort Turjak is an Imperial Legion outpost and a village
in Colovian highlands, south of Chorrol, west of Hackdirt.
It has a tavern where travellers can get bed, food and drink,
few houses, and Legion fort with prison, barracks and headquarters.

In every village you can find something to do.

Names for the villages are chosen randomly, from
the index of atlas of the world. 

This mod shouldn't have any conflicts, if you have some contact me.
Also, if you find errors or something I had missed, too.

-CS info:
Here is some info for the modders, to avoid conflicts:

(cell ID) / (name of the village) / (cell coordinates)

AAselo01  / Beram /   (33,21)

AAselo02  / Storlien /	(23,-2), (23,-1), (22,-1)

AAselo03  / Fort Turjak / (-23,15)


The interior cells are:
- 01, 02, 03 prefixes for Beram
- 11 prefix is for Storlien
- 12 prefix is for Fort Turjak

ID's with prefix AA are from this mod.


I don't mind if you use this mod with yours, just give us
credits.


For questions and sugestions contact me:

	martinb@index.hr
or pm on TES forum.

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cd470 and martinb


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Registered 12th June 2006

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