VILLAGES 1.1

This mod will add 3 new villages to your game. Beram is a small farm village east of Cheydinhal, just south of Rickety mine. It has a vi...

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This mod will add 3 new villages to your game.

Beram is a small farm village east of Cheydinhal, just south of Rickety mine. It has a view on Cheydinhal and the Rood river(?). This village is famous for their cheese. Storlien is a small fishing port village on the Niben bay, on the mouth of Corbolo river. Fort Turjak is an Imperial Legion outpost and a village in Colovian highlands, south of Chorrol, west of Hackdirt. It has a tavern where travellers can get bed, food and drink, few houses, and Legion fort with prison, barracks and headquarters.

In every village you can find something to do.

Names for the villages are chosen randomly, from the index of atlas of the world.

This mod shouldn't have any conflicts, if you have some contact me. Also, if you find errors or something I had missed, too.

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Readme
		VILLAGES 

-Authors: cd470 and martinb ; special thanks to Jeff S. who fixed errors.


-Instalation: extract files in your Oblivion/Data folder (this mod has sound folder, textures folder and Villages01.esp file)

-Description: This mod will add 3 new villages to your game.

 Beram is a small farm village east of Cheydinhal, just south of Rickety mine. It has a view on Cheydinhal and the Rood
river(?). This village is famous for their cheese. Storlien is a small fishing port village on the Niben bay,
on the mouth of Corbolo river. Fort Turjak is an Imperial Legion outpost and a village
in Colovian highlands, south of Chorrol, west of Hackdirt. It has a tavern where travellers can get bed, food and drink,
few houses, and Legion fort with prison, barracks and headquarters.

In every village you can find something to do.

Names for the villages are chosen randomly, from the index of atlas of the world. 

This mod shouldn't have any conflicts, if you have some contact me. Also, if you find errors or something I had missed, too.

-CS info:
Here is some info for the modders, to avoid conflicts:

(cell ID) / (name of the village) / (cell coordinates)

AAselo01  / Beram /   (33,21)

AAselo02  / Storlien /	(23,-2), (23,-1), (22,-1)

AAselo03  / Fort Turjak / (-23,15)


The interior cells are:
- 01, 02, 03 prefixes for Beram
- 11 prefix is for Storlien
- 12 prefix is for Fort Turjak

ID's with prefix AA are from this mod.

I don't mind if you use this mod with yours, just give us credits.

Version fixes-

Change Log for this version of "Villages"

-- Cleaned up some dirty containers using "TES4 Plugin Utility".  The original crates and chests are no longer touched.

--Undeleted a NPC in a Test cell.  This had no impact on the game, but is restored for cleanliness.

--Set the Drunken Sailor NPC in the Drunken Sailor quest to "Quest Item" to prevent corpse decay which would break the quest.

-- Fixed the voice folder issue...



For questions and sugestions contact me:

martinb@index.hr or pm on TES forum.

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cd470 and martinb


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Registered 11th June 2006

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