Water and a Race?

This MOD adds a small hamlet south of Leyawiin inhabited by a new non-playable Race which looks kinda like an Argonian, but has some sligh...

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File Description

This MOD adds a small hamlet south of Leyawiin inhabited by a new non-playable Race which looks kinda like an Argonian, but has some slightly different aspects, see for yourself to find out.

This hamlet itself is also a little bit different from others, you see, it floats on water. This MOD also adds some horses that can walk on water. These horses might be the perfect maunt on the large distances where water meets you. Please do not try to go underneath the houses as you might get stuck, I tried to make sure that that won't happen, but you can never be too sure. Also bring a torch, the houses of the poor man is quite dark.

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Download 'waterhorses.esp' (29KB)

Readme
It has been a while since I last posted a MOD, but rest assured, I've been working on something bigger than last
times. The orriginal idea was just to add some horses that can walk on water, but some fellow did the same thing
so I dessided to do something extra along with it.



Description:

This MOD adds a small hamlet south of Leyawiin inhabited by a new non-playable Race which looks kinda like an 
Argonian, but has some slightly different aspects, see for yourself to find out.

This hamlet itself is also a little bit different from others, you see, it floats on water. This MOD also adds some
horses that can walk on water. These horses might be the perfect maunt on the large distances where water meets 
you. Please do not try to go underneath the houses as you might get stuck, I tried to make sure that that won't 
happen, but you can never be too sure. Also bring a torch, the houses of the poor man is quite dark.



Containments:

- There is a new race called 'Ermiasial' added with this MOD the descriptoin of that race is:

  'This Race is extraordinary magical and has adapted themselves to living on water.

   The Ermiasial used to be Argonians, but when a small band of Argonians were forced to live 
   in the sea forever they started to adept themselves to these harsh conditions. They taught 
   themselves how to build and grow crops on water and they taught themselves how to use magics. 
   One day they learned a spell that made them capable of walking on water, and because of 
   over-using that spell they were bound to it, they could now walk on water for always.'

- Water Horses, which are horses that can walk on water.

- A village on water with NPCs



Installation:

Put the file 'Water Horses.exp' into the Oblivion/Data folder and check the box at the autostart screen's
Data Files. Start Oblivion, go south of Leyawiin (west of the water is the Map Marker, which is not yet visible),
Look over to the water at the Map Marker and you'll see the hamlet, floating about.



Bugs:

None that I am aware of at the moment, should you find some, please report to me by posting it on this page.



Credits:

Most credit goes to Bethesda Softworks, for making such a great game of course. The rest of this MOD goes to me.

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DJJULIEN


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Registered 29th May 2008

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