Wizard Reblance Mod

This is a rebalance mod for Oblivion. Makes it so - - Spell cost now rises linear to spell power, resulting in much lower magica c...

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File Description

This is a rebalance mod for Oblivion. Makes it so -

- Spell cost now rises linear to spell power, resulting in much lower magica cost for powerful spells - Many of the existing spells have been increased for optimal effectiveness, resulting in more powerful spells at the same difficulty level - Base Travel speed of Magic bolts is increased by 50%, making it easier to hit its intended target. - Magica regeneration now relies exclusively on Willpower and magic-regenerating abilities - Greatly increased penalty for wearing Armor. Note that these changes are effective for all NPC, making NPC mages with no armor, more difficult to combat and NPC mages with armor less difficult to combat. - Remove 50% magica bonus on NPCs, to make combat more fair in comparison with player. - Modifies the maximum amount of potion a player or NPC can use: Novice 3, Appretice 4, Journeyman 5, Expert 6, Master 7.

This is perfect for any Wizard, Mage, or Necromancer and in my opinion is a perfect rebalance

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Readme
'Wizardry Mod' by CoolDemon

Table of Contents:

1 Introduction
2 Features
3 Installation and Un-installation
4 Technical notifications
5 Compatibility with other Plugins
6 Credits


1. Introduction

Although Oblivion is an great game, I felt the game was somehow unbalanced for Wizards.  Players which try to play a pure magic user 'in character', should wear no armor and will try to cast the most powerful spells available. Unfortunately this is exactly the kind of gameplay the game discourages players from doing. 

Originally, the more powerful a spell is, the relatively higher the magica cost, resulting in insane high magica cost at higher levels. Add to this the fact that magic spells travel relatively slow, casing many spells to miss their intended target, a pure wizard often has a magica shortage. Also many of the available spells in the game are not well designed, resulting in a lot of clutter in the spell lists. Another rather unbalanced feature of Oblivion is that the penalty for Wearing armor is so low, it can effectively be neglected. This mod will try to fix all of these problem which will result into higher gameplay.


2. Features:
- Spell cost now rises linear to spell power, resulting in much lower magica cost for powerful spells
- Many of the existing spells have been increased for optimal effectiveness, resulting in more 
powerful spells at the same difficulty level
- Base Travel speed of Magic bolts is increased by 50%, making it easier to hit its intended target.
- Magica regeneration now relies exclusively on Willpower and magic-regenerating abilities
- Greatly increased penalty for wearing Armor. Note that these changes are effective for all NPC, making NPC mages with no armor, more difficult to combat and NPC mages with armor less difficult to combat.
- Remove 50% magica bonus on NPCs, to make combat more fair in comparison with player.
- Modifies the maximum amount of potion a player or NPC can use: Novice 3, Appretice 4, Journeyman 5, Expert 6, Master 7. 

3. Installation and Un-installation

To install the Wizard Mod in Oblivion:
- unpack the zip and place the 'Wizardry Mod.esp' in you 'Oblivion\Data' folder.
- check 'Wizardry Mod.esp in your Oblivion Data Files section

to uninstall the mod:
- uncheck 'Wizardry Mod.esp in your Oblivion Data Files section

4. Technical notifications
- The current version does not use any script and therefore does no require the user to take any special action to enjoy this mod.


5. Compatibility with other Plugins:

Because this mod will alter most standard spells in the game, it will not be fully compatible with plugins which alter the same generic spells

The following settings have been altered:
- fMagicCostScale *
- fMagickaReturnBase *
- fMagicProjectileBaseSpeed *
- fMagicSpellLevelCostMult *
- fMagicSpellLevelApprenticeMin *
- fMagicSpellLevelJourneymanMin *
- fMagicSpellLevelExpertMin *
- iMagicMaxPotionsNovice *
- iMagicMaxPotionsApprentice *
- iMagicMaxPotionsJourneyman *
- iMagicMaxPotionsExpert *
- iMagicMaxPotionsMaster *
- fNPCBaseMagickaMult *


6. Credits

Creator: CoolDemon

This is my first publicly available mod for Oblivion. If you have any questions or suggestions for this mod,  you can contact me at (swvanswelm AT yahoo DOT com)

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CoolDemon


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Registered 28th May 2006

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