Escalate

Imperial troops and Blood Eagle warriors face off against one another across a blasted and desolate wasteland. Once home to many and varied...

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Imperial troops and Blood Eagle warriors face off against one another across a blasted and desolate wasteland. Once home to many and varied forms of life, this paradise has been reduced to a barren no-man's land through constant warfare.

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MP-Gigant 1.1
by Andrew "IrritAnt" Orman
Email: Please PM me through TribalWar.com

December 12 2004

Teams:			Imperial, Blood Eagle
Player Spawns:		16 per side
Recommended Player #s:	8-32
Supported Modes:	CTF, Fuel
Default Mode:		CTF
Number of Bases:	1 per side
Base Sensors:		Yes, at main base
Base Generator:		Yes, at main base
Number of Territories:	0
Vehicles:		1 x Assault Ship, 2 x Fighters at each base
Known Bugs:		None known (Please report any you find!)

Installation
Put MP-Gigant.tvm and MP-GigantTextures.pkg in your Content\Maps folder.
Put MP-Gigant.mopp in your Content\HavokData folder.

Imperial troops and Blood Eagle warriors face off against one another across a blasted and desolate wasteland. Once home to many and varied forms of life, this paradise has been reduced to a barren no-man's land through constant warfare.

Hints and Tips
The terrain requires a certain "half-pipe" style of play. That is, finding steep slopes to ski down and up the far side of a gully, gaining serious height in the process. Hitting a steep slope at the right speed and angle is vital to good movement in this map.

Notes

1.1 Changes
- Fixed terrain hole under a mesa static mesh.

1.0 Changes
- Raised ceiling and upper OOB grid.
- Shortened vehicle ceiling height.
- Pushed boundary volume to the limit of the terrain behind the flags.
- Optimisations including;
	- Reduced the size of the fluid volume.
	- Completely re-placed all the anti-portals and added some extras to aid occlusion.
	- Removed visibility from hidden terrrain.
- Removed the lip from the main Imperial balconies.
- Raised the Imperial bridge and removed the stairs from it.
- Re-arranged base interiors to make it harder to kill the gen from outside the base.
- Changed the coronas on the Blood Eagle lights to a better looking texture and colour.
- Added base power indicators.
- Moved both bases closer together and in from the OOB grid. This will give some space between the flags and the grid, but the map still wont favour back caps over side routes.
- Terrain editing to match the moved bases, especially around the Imperial base.
- Added extra inventory stations on lower level of bases.
- Some minor terrain smoothing.
- Minor adjustments to positions of outlying beacons and terrain editing to match.
- Decreased the fog start distance and increased the fog end distance.
- Minor adjustments to lighting, exterior and interior.
- Added a macrotexture to the terrain.
- Removed mortar turrets as they are now too close to the centre of the map.

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Scud411


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Registered 29th December 2004

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