Park Final

The basic idea behind this map was to give the players a playground environment which utilizes the game physics for a unique style of...

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The basic idea behind this map was to give the players a playground environment which utilizes the game physics for a unique style of play. The floor of the map is covered with a variety of skate type bowls, ramps and tunnels used to get huge air and high vertical speeds, while maintaining a degree of difficulty to landing big airs properly. The ramps make for games which are played mostly in the vertical axis, and blast radius shots must be timed to hit players sliding across the ramps.

The second component of this map are the tubes, which may seem complicated, but if you can learn the correct tubes to enter, can give you a great advantage in traversing the map. Spread through various points throughout the tubes are switchable gates which will direct the player down a certain branch of the pipe depending on the gate setting. The gates at each end of the map (Pheonix and Bloodeagle Bases) are controlled by a large button located above the flag (goal) at the base of the light tower. Jumping on this button will flip all the gates at that end of the map, this allows known flag routes to be blocked, but opens others at the same time. Some knowledge of the pipe routes is essential for a good defense and flag running. For a break from normal gameplay, how about seeing how high you can get, measured by a scale painted onto the vertical walls and then land without dying.

Enjoy.

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Feel the need to escape the drudgery of modern clan combat?
Want to get some R&R while still maintaining your battle skills?
Ever dreamed of hurtling thousands of feet straight down!?

Then take the leap and come to the park!

Giant bowls for mad air.
Underground passages to confuse the enemy.
Tubes to quickly traverse the map.

Tell all your friends about the Park,
the most fun that can be had with a jetpack!








=================================================================
Tribes Vengeance Map: Park

Author:      broken_link
Date[Final]: 01.11.05
Size:        21MB
Gametypes:   CTF,Ball,Rabit

Description: 
	The basic idea behind this map was to give the players 
	a playground environment which utilizes the game physics 
	for a unique style of play. The floor of the map is covered 
	with a variety of skate type bowls, ramps and tunnels used to 
	get huge air and high vertical speeds, while maintaining a degree 
	of difficulty to landing big airs properly. The ramps make for 
	games which are played mostly in the vertical axis, and blast radius 
	shots must be timed to hit players sliding across the ramps.

	The second component of this map are the tubes, which may seem 
	complicated, but if you can learn the correct tubes to enter, can 
	give you a great advantage in traversing the map. Spread through various 
	points throughout the tubes are switchable gates which will direct the player 
	down a certain branch of the pipe depending on the gate setting. The gates at 
	each end of the map (Pheonix and Bloodeagle Bases) are controlled by a large 
	button located above the flag (goal) at the base of the light tower. Jumping 
	on this button will flip all the gates at that end of the map, this allows known flag
	routes to be blocked, but opens others at the same time. 
	Some knowledge of the pipe routes is essential for a good defense and flag running.
	
	For a break from normal gameplay, how about seeing how high you can get, measured by 
	a scale painted onto the vertical walls and then land without dying.

	Enjoy.



Installation:
	Extract the MP-Park.tvf  file to your \TribesVengeance\Content\Maps\   Folder
	Extract the MP-Park.mopp file to your \TribesVengeance\Content\HavokData\ Folder

	The map is now available in game!

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broken_link


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Registered 17th January 2005

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