Air Power

Jump in take off shoot different weapons, land and get out. there are several different planes from Fighters to Bombers, Transforming Figh...

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Jump in take off shoot different weapons, land and get out. there are several different planes from Fighters to Bombers, Transforming Fighters/Robots, Space fighters, and a Winged Dragon.

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AirPower Ver. 1     Mutator For Unreal Tournament 2003

===========================================================
= Author:			Shawn **Monarch** Yarbrough				=
=											=
= Build Time: 		9 Months							=
=											=
= 											=
=											=
= New Models: 		AirPower.ukx							=
=											=
= New Static Meshes:  	AirPowerST.usx							=
=											=
= New Textures:		AirPowerTex.utx							=
=											=
= New Sounds:		AirPowerSND.uax							=
===========================================================

Description:
------------
Jump in take off shoot different weapons, land and get out.
there are several different planes from Fighters to Bombers,
Transforming Fighters/Robots, Space fighters, and a Winged Dragon.


===========================================================
===========================================================
= 			Table of Contents						=
=			-----------------						=
=											=
= (A) CONTROLS										=
=											=
= (B) Plane Types									=
=											=
= (C) Bot Plane Types									=
=											=
= (D) For Map Developers								=
=											=
= (E) For Server Admins									=
=											=
= (F) Known Bugs									=
=											=
= (G) Credits										=
===========================================================



A.=========================================================
===========================================================
= 			Controls							=
=			--------							=
=											=
= Forward = 		Throttle Increase (Plane Speed needs to be above 1000 to get 	=
=                                          flightControl.)                              =
=											=
= Backward = 		Throttle Decrease (when Speed hits 700 plane lands)		=
=											=
= Left Mouse Button = 	Fire current Selected Weapon					=
=											=
= Right Mouse Button = 	Afterburner							=
=											=
= Wheel Mouse =		Change Selected Weapon						=
=											=
===========================================================




B.======================================================================
=========================================================
= 			Plane Types							     	     =
=			-----------								     =
=			WeaponA		WeaponB				Special		             =
=			-------		-------				-------		             =
= UTFragFighter:	Duel Cannons	HeatSeeker Missiles		Energy Shields		     =
= 											             =
= UTWraith:		Duel Cannons	HeatSeeker Missiles		Invisability Cloak	     =
= 											             =
= UTRobotekFighter:	Duel Cannons	HeatSeeker Missiles		Transforms to Robot and Back =
= 											             =
= UTRobotekFighterTwo:	Duel Cannons	HeatSeeker Missiles		Transforms to Robot and Back =
= 											             =
= UTLightFighter:	Duel Cannons	Small HeatSeeker Missiles	None			     =
=											             =
= UTHeavyBomber:	Single Cannon	Large Bombs			Land Mines                   =
=												     =
= UTLightBomber:	Duel Cannons	Small Bombs			None			     =
=												     =
= UTStarFighter:	Duel Cannons	None				None			     =
=												     =
= UTViper:		Duel Cannons	None				None			     =
=												     =
= UTRaider:		Duel Cannons	None				None			     =
=												     =
= UTDragon:		Fire Balls	None				None			     =
=												     =
=========================================================




C.======================================================================
=========================================================
= 			BOT Plane Types							     	     =
=			---------------								     =
=			WeaponA		WeaponB				Special		             =
=			-------		-------				-------		             =
= BotFragFighter:	Duel Cannons	HeatSeeker Missiles		None			     =
= 											             =
= BotViper:		Duel Cannons	None				None			     =
=												     =
= BotRaider:		Duel Cannons	None				None			     =
=												     =
= BotDragon:		Fire Balls	None				None			     =
=												     =
=========================================================





D.======================================================================
=========================================================
=												     =
=	FOR MAP DEVELOPERS									     =
=	------------------									     =
=												     =
=   (1) If your going to make maps that use this mutator, make them very large and watch the detail  =
=       because seeing alot of detail from the air can make the game sluggish on some machines.      =
=  												     =
=   (2) You can put a fighter in your map in 2 ways. 1 load the mutator go to pawn\APFighter and     =
=       Select the fighter and place it in your map (Note: Fighters placed this way wont respawn).   =
=       2 Use APFighterFactory, in its defualts select the fighter for it to spawn, Works the Same   =
=       as bulldog factory.									     =
=												     =
=   (3) BOTFighters: The AI on the Bot Fighters isnt very good cause I don't know how to do AI.      =
=                    a couple things to be aware of, if its a team game a BOTFighter will fire on its=
=                    own team mate if the player gets too close or fires on it. otherwise it will    =
=		     ignore teammates.								     =
=                    Bots don't fly the planes but are very good at shooting them down. So I made    =
=	             BOTFighters and they have to be placed in the map directly through 	     =
=		     pawn\BotFighter, or by placeing a BOTFighter Factory	     		     =
=		     (like the bulldogfactory), go to its defualts and select the Bot fighter Type.  =
=		     										     =
=		     (NOTE: each botfighter factory placed must have its own trigger you can't use 1 =
=		      trigger for multipal BotfighterFactorys. it will cause them to spawn at player =
=		      starts for some unknown reason.).						     =
=												     =
=		      There are 8 different Types of BotFighters Listed below.			     =
=          	      										     =
=		      BotFragFighter  (For Red Team or no team)					     =
=												     =
=		      BotFragFighterTeamBlue ( For Blue Team)					     =
=          	      										     =
=		      BotViper  (For Red Team or no team)					     =
=												     =
=		      BotViperTeamBlue ( For Blue Team)					             =
=          	      										     =
=		      BotRaider  (For Red Team or no team)					     =
=												     =
=		      BotRaiderTeamBlue ( For Blue Team)				             =
=          	      										     =
=		      BotDragon  (For Red Team or no team)					     =
=												     =
=		      BotDragonTeamBlue ( For Blue Team)				             =
=========================================================
=========================================================





E.======================================================================
=========================================================
=												     =
=	FOR Server Admins									     =
=	------------------									     =
=  This Mutator is Network capable.								     =
=												     =
=  You may want to experament with turning the radar on or off to conserve bandwidth.		     =
=												     =
=  This Mutator expands off the Player controller class, so if any other mutators that are loaded    =
=  also modify this class (Which I don't think theres many)it may cause the air power mutator not to =
=  work properly as far as getting in and being able to control the fighter, has no effect on the Bot=
=  Fighters.											     =
=========================================================
=========================================================






F.======================================================================
=========================================================
=												     =
=	Known Bugs  									             =
=	----------   								                     =
=												     =
=     BotFighter AI isn't that good but they do the job decently. it was copied and modifyied from   =
=     the Monster controller of the skarjj pack.						     =
=     										 		     =
=												     =
=     There are a few Accessed nones that appear in the log file but most of these are few and       =
=	shouldnt impact game play.								     =
=												     =
=========================================================
=========================================================





G.======================================================================
=========================================================
=												     =
=	Credits  									             =
=	-------   								                     =
=												     =
=     T-Bone for his help with the fuel system, FragED for his support Ideas and Testing,            =
=     David Kerin for The Starfighter, Viper, and Raider mesh he made and I modified.		     =
=												     =
=	Certain Ships Were  Inspired by "Battlestar Galactica." (Vivendi Universal and Studios USA.) =
=	and Buck Rodgers in the 25th Century											     =
=												     =
=========================================================
=========================================================






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Shawn **Monarch** Yarbrough


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Registered 17th July 2003

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