Jump in take off shoot different weapons, land and get out.
there are several different planes from Fighters to Bombers,
Transforming Fighters/Robots, Space fighters, and a Winged Dragon.
AirPower Ver. 1 Mutator For Unreal Tournament 2003 =========================================================== = Author: Shawn **Monarch** Yarbrough = = = = Build Time: 9 Months = = = = = = = = New Models: AirPower.ukx = = = = New Static Meshes: AirPowerST.usx = = = = New Textures: AirPowerTex.utx = = = = New Sounds: AirPowerSND.uax = =========================================================== Description: ------------ Jump in take off shoot different weapons, land and get out. there are several different planes from Fighters to Bombers, Transforming Fighters/Robots, Space fighters, and a Winged Dragon. =========================================================== =========================================================== = Table of Contents = = ----------------- = = = = (A) CONTROLS = = = = (B) Plane Types = = = = (C) Bot Plane Types = = = = (D) For Map Developers = = = = (E) For Server Admins = = = = (F) Known Bugs = = = = (G) Credits = =========================================================== A.========================================================= =========================================================== = Controls = = -------- = = = = Forward = Throttle Increase (Plane Speed needs to be above 1000 to get = = flightControl.) = = = = Backward = Throttle Decrease (when Speed hits 700 plane lands) = = = = Left Mouse Button = Fire current Selected Weapon = = = = Right Mouse Button = Afterburner = = = = Wheel Mouse = Change Selected Weapon = = = =========================================================== B.====================================================================== ========================================================= = Plane Types = = ----------- = = WeaponA WeaponB Special = = ------- ------- ------- = = UTFragFighter: Duel Cannons HeatSeeker Missiles Energy Shields = = = = UTWraith: Duel Cannons HeatSeeker Missiles Invisability Cloak = = = = UTRobotekFighter: Duel Cannons HeatSeeker Missiles Transforms to Robot and Back = = = = UTRobotekFighterTwo: Duel Cannons HeatSeeker Missiles Transforms to Robot and Back = = = = UTLightFighter: Duel Cannons Small HeatSeeker Missiles None = = = = UTHeavyBomber: Single Cannon Large Bombs Land Mines = = = = UTLightBomber: Duel Cannons Small Bombs None = = = = UTStarFighter: Duel Cannons None None = = = = UTViper: Duel Cannons None None = = = = UTRaider: Duel Cannons None None = = = = UTDragon: Fire Balls None None = = = ========================================================= C.====================================================================== ========================================================= = BOT Plane Types = = --------------- = = WeaponA WeaponB Special = = ------- ------- ------- = = BotFragFighter: Duel Cannons HeatSeeker Missiles None = = = = BotViper: Duel Cannons None None = = = = BotRaider: Duel Cannons None None = = = = BotDragon: Fire Balls None None = = = ========================================================= D.====================================================================== ========================================================= = = = FOR MAP DEVELOPERS = = ------------------ = = = = (1) If your going to make maps that use this mutator, make them very large and watch the detail = = because seeing alot of detail from the air can make the game sluggish on some machines. = = = = (2) You can put a fighter in your map in 2 ways. 1 load the mutator go to pawn\APFighter and = = Select the fighter and place it in your map (Note: Fighters placed this way wont respawn). = = 2 Use APFighterFactory, in its defualts select the fighter for it to spawn, Works the Same = = as bulldog factory. = = = = (3) BOTFighters: The AI on the Bot Fighters isnt very good cause I don't know how to do AI. = = a couple things to be aware of, if its a team game a BOTFighter will fire on its= = own team mate if the player gets too close or fires on it. otherwise it will = = ignore teammates. = = Bots don't fly the planes but are very good at shooting them down. So I made = = BOTFighters and they have to be placed in the map directly through = = pawn\BotFighter, or by placeing a BOTFighter Factory = = (like the bulldogfactory), go to its defualts and select the Bot fighter Type. = = = = (NOTE: each botfighter factory placed must have its own trigger you can't use 1 = = trigger for multipal BotfighterFactorys. it will cause them to spawn at player = = starts for some unknown reason.). = = = = There are 8 different Types of BotFighters Listed below. = = = = BotFragFighter (For Red Team or no team) = = = = BotFragFighterTeamBlue ( For Blue Team) = = = = BotViper (For Red Team or no team) = = = = BotViperTeamBlue ( For Blue Team) = = = = BotRaider (For Red Team or no team) = = = = BotRaiderTeamBlue ( For Blue Team) = = = = BotDragon (For Red Team or no team) = = = = BotDragonTeamBlue ( For Blue Team) = ========================================================= ========================================================= E.====================================================================== ========================================================= = = = FOR Server Admins = = ------------------ = = This Mutator is Network capable. = = = = You may want to experament with turning the radar on or off to conserve bandwidth. = = = = This Mutator expands off the Player controller class, so if any other mutators that are loaded = = also modify this class (Which I don't think theres many)it may cause the air power mutator not to = = work properly as far as getting in and being able to control the fighter, has no effect on the Bot= = Fighters. = ========================================================= ========================================================= F.====================================================================== ========================================================= = = = Known Bugs = = ---------- = = = = BotFighter AI isn't that good but they do the job decently. it was copied and modifyied from = = the Monster controller of the skarjj pack. = = = = = = There are a few Accessed nones that appear in the log file but most of these are few and = = shouldnt impact game play. = = = ========================================================= ========================================================= G.====================================================================== ========================================================= = = = Credits = = ------- = = = = T-Bone for his help with the fuel system, FragED for his support Ideas and Testing, = = David Kerin for The Starfighter, Viper, and Raider mesh he made and I modified. = = = = Certain Ships Were Inspired by "Battlestar Galactica." (Vivendi Universal and Studios USA.) = = and Buck Rodgers in the 25th Century = = = ========================================================= =========================================================
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