ApocMatrixMoves

This is a mutator for UT2003 that adds the acrobatics of The Matrix to your FPS mayhem... It's a remake of the classic mute by Reactor4, M...

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This is a mutator for UT2003 that adds the acrobatics of The Matrix to your FPS mayhem... It's a remake of the classic mute by Reactor4, MatrixMoves, for original UT. They make a lot of other great stuff, so check them out here: http://www.planetunreal.com/reactor4/

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Apoc MatrixMoves v102
---------------------
by Rob "[Apoc]Death" Gutermuth

death@apoc.org
http://www.apoc.org


08 July 2003

This is a bugfix release, and the version that will be submitted to the Make
Something Unreal contest's Phase 1.

For those that don't know, this is a mutator for UT2003 that adds the
acrobatics of The Matrix to your FPS mayhem...  It's a remake of the classic
mute by Reactor4, MatrixMoves, for original UT.  They make a lot of other
great stuff, so check them out here: http://www.planetunreal.com/reactor4/

Questions, comments, feedback, whatever MatrixMoves related nonsense you can
think of, bring to our forums at: http://www.apoc.org/mmforums/

Also, watch out for MonkeyMatrixMoves v1.2, which should be released
imminently now that this mute is done!  All the Moves from
ApocMatrixMoves_v102, plus bullet-time (now push-button instead of adren
combo!), bullet-trails, in-game GUI configs, plus a slew of other goodies!
(brought to you by Adam "MonkeyCircus" Bradley and me!)

This thing is definitely playable online, and there are a several servers that
run all MatrixMoves all the time...  (It's the way the game was _meant_ to be
played!!  ;) )  More servers make the MatrixMoves community that much better,
so bring em on!!  Feel free to advertise them on the MatrixMoves forums!!
Also, feel free to check out Clan Apoc's server, open to the public most of
the time now, at 128.151.144.195:8000 ('Apoc Clan Server Nelson' in the DM, CTF
or BR server browsers) !!  MatrixMoves, mildly tweaked standard weapons, and
fascist adminning by me and [Apoc]Famine...  What more could you want?!  ;)
 
__________________________
Changelog for v102:

- fixed MaxHoverTime replication (thanks to CVROY for showing me this one)

- partially fixed Pawn orientation replication during wallrunning (Pitch is
still pretty wacky, but on the whole it's vastly improved...  Big thanks to
[Apoc]Famine for showing me this and to Steve Polge for his help with solving
this one)

- fixed being unable to wallrun after non-roll dodging in air...  You should
be able to wallrun at any time you are by a wall for as long as you can keep
it up (the bugginess of the Spider Physics should be a pretty good limiter, I
bet...  ;) )

__________________________
Installation Instructions:

Unzip this file into your main UT2003 directory...  All files should be in
your System subdirectory except this README, which should be in your Help
subdirectory...  Edit your ApocMatrixMoves_v102.ini to customize your
MatrixMoves experience...

__________________________
Summary of player features:

Double Jump: now one can doublejump at any time during a jump, instead of just
at the apex.

Super Jump: hold crouch then jump for a super high jump

Hover in Air: hold crouch while in air to hover in mid air...  can aim, fire,
and change weapons while hovering...  Default time limit is 7 seconds, or
release the crouch button to resume normal flight.

Rolls/Flips: By default, Dodges are now rolls or flips, making a snazzy
(potentially stomach churning) viewport flipping effect... 

Dodge/Roll in Air: No longer limited to Dodging while on the ground, one can
now dodge/roll in midair if desired...  As in classic MatrixMoves, this
feature zeros out negative Z velocity, so it and the Double Jump can be used
prudently to save yourself from big falls.

Wallrun: Dodge into a wall when close to it and you'll wallrun on it...  The
Wallrun is very free-form now, no longer are you locked into up-down and
left-right motion, or just flat surfaces...  This thing works almost anywhere,
and you can change directions and facing as if it were normal motion
(sortof)...  Wallrun ends if you stop moving (it is a wallRUN after all), if
you go verticle (either hit a "ceiling" or a "floor"), or if you jump, which
results in a sweet flip off the wall!

Client-side Roll Configs: I implemented crude client-side configuration of the
rolls, which can be disabled server-side.

type "Mutate" at the console to list the available options and their current setting

type &quot;Mutate <option>&quot; to toggle one of the options on or off... 

The options are:

FBRolls: 
Toggle forward/backward flips on or off

LRRolls: 
Toggle left/right rolls on or off

RollInAirOnly: 
Toggle on to only roll while in the air...  dodges from the ground are
&quot;normal&quot; dodges if this is true

NoWallDodgeRoll: 
Toggle on to not roll when doing a WallDodge.

These client-side changes are only remembered till the end of a match...
Sorry, for now they are reset before every match...  :( 

_____________
Server Admins/Single Player Configuration:

Server-side/single player configs are all in the ApocMatrixMoves_v102.ini

MaxHoverTime: 
in seconds...  set to zero to disable hover

bRollsEnabled: 
true enables, false disables all rolls

bWallrunEnabled: 
true enables, false disables all wallruns

bDisableDodgeJumpCombos: 
rumor had it some of the more fancy dodge-jump combos in ut2003 were very
difficult without good ping...  if this is true and rolls are enabled, those
maneuvers are pretty well squashed during rolling...

bClientCanConfigRolls: 
true enables client-side roll configs above, false locks them in to the
default settings, which can all be defined here as well:

bFBRolls: 
Toggle forward/backward flips on or off

bLRRolls: 
Toggle left/right rolls on or off

bRollInAirOnly: 
Toggle on to only roll while in the air...  dodges from the ground are
&quot;normal&quot; dodges if this is true

bNoWallDodgeRoll: 
Toggle on to not roll when doing a WallDodge.


Also, when installing for a server, don't forget to add that damn
ServerPackages line with the others!

	ServerPackages=ApocMatrixMoves_v102

and the mutator name for calling this from ucc is (again, for servers)

	ApocMatrixMoves_v102.MutMatrixMoves

Any questions, bring them to me either through the forums (
http://www.apoc.org/mmforums/ ) or by email ( death@apoc.org )...  

Enjoy!!!

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[Apoc]Death


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Registered 9th July 2003

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