Arkon Weapons Pack

New weapon pack done by Phillip Donat.Very nicely done and ready to play with, but you need WoRM or Switch arsenal to play with them. I test...


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New weapon pack done by Phillip Donat.Very nicely done and ready to play with, but you need WoRM or Switch arsenal to play with them. I tested it with both and they both work. -Highly Recommended -Brawler

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No Mutator added yet! You'll need W.O.R.M. to bring the new weapons into the game. Alternatively, you can use the original built in Arena Mutator.

Version:	Beta 01
ReleaseDate:	25.July.2003
Type:		Weapon Modification
Author:		Donator
EMail:		[email protected]

Installation:	.u / .int 	-> System
		.utx		-> Textures
		.usx		-> StaticMeshes

System Requirements:	Above average. Some weapons make heavy use of special effects and ignore low detail settings.

Version History:	first release. Feedback welcome.

Construction Time:	10 days counting...

Known bugs:	- Plasma charge bar not functioning the way intended
		- CMortar charged fire needs tweaking
		- 3rd person model of the Thermo Blasters is only shrunk Shockrifle
		- Thermo Blasters are static meshes - No animations yet
		- Desintegrator still leaves skeleton now and then. (?)
		- Thermal Projector is uber-powerful (but fun *g*)
		- sometimes strange slowdown occuring when using fully charged Plasma
		- Desintegrator coil seldom displayed (something with bLowRes?)
		- ...

Credits:	Dade, author of Codename Gatling 2003. Desintegrator uses some of his Shadows Rifle code.
		Unknown author of the XPak and XPakII Mutes. Thermal Projector uses some code from the Beam Cannon.

Weapon Description:

 The Desintegrator is a device both widely used as a weapon as well as a mining tool, focusing a flirring, greenish field that is capable of interfering with the targets cohaesive forces on a molecular level. Matter with extremely high density will sustain longer, still even the hardest stone can be rendered to ultra-fine dust in a matter of seconds. Gases principally seem unaffected, since their cohaesive forces are already very low. A living being struck by a desintegrator ray will usually dissolve and die instantly, but since most tournament combatants have undergone various degrees of biomechanical enhancement a few extra hits can never hurt...

... you, of course.

Primary - Fire Desintegrator ray. Since the Desintegrator has a built in energy source ammo will auto-replenish, but the power of the beam you fire is directly proportional the charging status of the weapon.

Secondary - Tactical Zoom

Plasma Gun
 A 'pulse driver' is based on the cold fusion principle and usually only encountered in form of an impulse drive inside a full sized starship, but recently also a number of prototype handheld weapons featuring a nuclear pulse generator have appeared. Catalytic Deuterium is used as nuclear reactive mass, the created fusion plasma is then contained and accellerated through a tubular field with gravomechanical properies. Projectiles usually glow in an eerie blue and are capable of melting even through five-inch plates of solid Terkonit.

Primary - Hold button to charge up to 40 energy units into a single, devastating blast.
Secondary - Full auto firing. Useful against crowds.

Thermo Blasters
 The basic carbon laser pistol issued to military and security personal all over the galaxy. Small, lightweight, dependable and at the same time dealing out damage like no other, once you got two of them...

Primary - Fire left pistol
Secondary - Fire right pistol

You can of course press both buttons at the same time for dual-frying-action. Just watch your ammo.

Thermal Projector
 The CNC or, scientifically correct, 'Constant-Rip Needlepoint Cannon', is combining two completely different physical principles into an entirely new weapon: an ordinary high-power infrared carbon laser is fired through a tubular energy field with hyperphysical characteristics, that completely prevents the beam to suffer any losses, be it optical or thermical diasperation. Not only is it possible this way to keep the beam focused even over long distances, but the surrounding air also wont heat up.

Primary - Keep the laser focused on your foes. Brief contact will lead to a serious sunburn... longer contact will first vaporize the water inside the target, then set the flesh on fire. Finally only a skeleton will be left.

Secondary - Tactical Zoom

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Registered 26th June 2003

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