Arkon Weapons Pack

The Arkon Weapons pack is full of nice weapons here is a list of the weapons in the pack. ~Highly Recommended Weapon Descriptions: ...

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The Arkon Weapons pack is full of nice weapons here is a list of the weapons in the pack. ~Highly Recommended Weapon Descriptions:

Desintegrator The Desintegrator is a device both widely used as a weapon as well as a mining tool, focusing a flirring, greenish field that is capable of interfering with the targets cohaesive forces on a molecular level. Matter with extremely high density will sustain longer, still even the hardest stone can be rendered to ultra-fine dust in a matter of seconds. Gases principally seem unaffected, since their cohaesive forces are already very low. A living being struck by a desintegrator ray will usually dissolve and die instantly, but since most tournament combatants have undergone various degrees of biomechanical enhancement a few extra hits can never hurt...

... you, of course.

Primary - Fire Desintegrator ray. Since the Desintegrator has a built in energy source ammo will auto-replenish, but thepower of the beam you fire is directly proportional the charging status of the weapon.

Secondary - Tactical Zoom

Desintegrator Grenade Widely known as 'Moluk Raybomb' the light type-D assault ammunition is appreciated as a versatile and powerful hand grenade. Based on the same idea as the desintegrator rifle, the desintegrator grenade incites a spontaneous breakdown of all molecular cohaesive forces in a ten feet radius, though it's effectivity quickly diminishes over distance.

Primary - Timed Mode. Grenade bounces off walls and will explode 3 seconds after hitting a solid object. Secondary - Proxy Mode. Grenade will detonate instantly upon hitting a solid object.

Plasma Gun A 'pulse driver' is based on the cold fusion principle and usually only encountered in form of an impulse drive inside a full sized starship, but recently also a number of prototype handheld weapons featuring a nuclear pulse generator have appeared. Catalytic Deuterium is used as nuclear reactive mass, the created fusion plasma is then contained and accellerated through a tubular field with gravomechanical properies. Projectiles usually glow in an eerie blue and are capable of melting even through five-inch plates of solid Terkonit.

Primary - Full auto firing. Useful against crowds. Secondary - Hold button to charge up to 25 energy units into a single, devastating blast.

Thermo Blasters The basic carbon laser pistol issued to military and security personal all over the galaxy. Small, lightweight, dependable and at the same time dealing out damage like no other, once you got two of them...

Primary - Fire left pistol Secondary - Fire right pistol

You can of course press both buttons at the same time for dual-frying-action. Just watch your ammo.

Thermal Projector The CNC or, scientifically correct, 'Constant-Rip Needlepoint Cannon', is combining two completely different physical principles into an entirely new weapon: an ordinary high-power infrared carbon laser is fired through a tubular energy field with hyperphysical characteristics, that completely prevents the beam to suffer any losses, be it optical or thermical diasperation. Not only is it possible this way to keep the beam focused even over long distances, but the surrounding air also wont heat up.

Primary - Keep the laser focused on your foes. Brief contact will lead to a serious sunburn... longer contact will firstvaporize the water inside the target, then set the flesh on fire. Finally only a skeleton will be left.

Secondary - Tactical Zoom

Thermo Grenade From a technical point of view the desintegrator grenade might be cleaner, more aestaethic and a helluva' lot safer to handle, but there's no point in being hypocritical if being atomized in a desintegrator field or vaporized in a controlled sub-nuclear heat wave is more humane. And holding the power of a miniature sun in your hand feels extermely satisfying.

Primary - Timed Mode. Grenade bounces off walls and will explode 3 seconds after hitting a solid object. Secondary - Proxy Mode. Grenade will detonate instantly upon hitting a solid object.

Combat Mortar Latest development in the heavy-assault gear department. Definitely not recommended for close combat. The grenade will discharge a highly energetic field that is both lethal and at the same time has the extraordinary ability to render most known shielding devices useless by disrupting the base projector matrix.

Primary - Fire tactical neutron grenade. Hold to charge up for greater distances.

Secondary - Same as primary, but a projectile mounted camera will be activated during flight. See teh world through the eyesof a Flak shell for once.

Mass Driver (aka RailGun)

The Kappa labs - Mark II infantry carried mass driver represents the pinnacle of terran weapons technology. This state of the art magnetic mass-accellerator weapon fires an ultra cooled Terkonit cylinder projectile at some three digit multiplier the speed of sound, which allows passing through most solid objects with ease. Even the most advanced shielding technologies are hardly able to resist such a tremendous kinetic energy and will most likely only slow it down to the point a conventional armor might stand a chance, even then, victims are usually hurt considerably and thrown back great distances. Headshots are always lethal though, no questions asked. Unfortunately the reloading process is very complicated and the projectile size makes carrying bigger amounts of ammunition cumbersome. Every new projectile has to be applied manually and it takes two or three seconds to prepare a new round, so make sure you really hit what you aimed at.

Primary - Fire supersonic, armor breaking Terkonit projectile

Secondary - Tactical zoom

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Download 'arkonweaponsbetav02.zip' (5.22MB)

Readme
ARKON WEAPONS Beta v02
----------------------

FileName:	ArkonWeaponsBetav02.zip
Version:	Beta 02
ReleaseDate:	July.2003
Type:		Weapon Modification
Author:		Donator
EMail:		Philipp.Donat@chello.at

Installation:	.u / .int 	-> System
		.utx		-> Textures
		.usx		-> StaticMeshes
		.txt		-> Readme
		.jpg		-> wherever you want



	IMPORTANT ( if you downloaded Beta 1 ) !!!
	---------

	The following utx and usx files are now obsolete and should be deleted:

		CMortarTex.utx
		DesintegratorTex.utx
		PlasmaGunTex.utx
		ThermoBlasterTex.utx
		ThermoProjTex.utx

		and

		ThermoBlaster.usx

	...everything else should overwrite properly





System Requirements:	Above average. Some weapons make heavy use of special effects and ignore low detail settings.

Version History:	v.02 	- included new Desintegrator- and Thermo Grenade
				- included new Mass Driver (RailGun)
				- included Arkon Weapons Replacer. Still recommend WoRM though, because of performance issues
				- included Arkon Shields Mutator
				- utx and usx files combined in first attempt to reduce number of files used
				- CMortar now fires EMP grenades, less damage but instantly nullifies all shields
				- CMortar Alt-fire camera added
				- ThermoBlaster fire tightened and damage reduced
				- bSmallWeapons bug solved. ThermoBlasters now always visible
				- CMortar charged fire instant-explosion bug solved
				- CMortar 'ComboWhore' message bug solved
				- PlasmaGun chargebar now working properly
				- PlasmaGun charged fire tweaked, maxCharge reduced to 25, but twice as fast chargeup
				- new grenade feature -> grenade held in hand explodes upon death



Construction Time:	30 days counting...

Known bugs:	- 3rd person model of the Thermo Blasters is only shrunk Shockrifle
		- Thermo Blasters are static meshes - No animations yet
		- ShieldMaxStrength can't be greater than 150
		- ThermoBlasters not hitting crosshair center - is intentional, sorry
		- Pack is rather heavy on the long range weapon side now. Working on solution.
		- Thermo Projector ammo floating in the air (?)
		- Mass Driver still experimental, no muzzle flashes for example
		- weapon priority seems acting odd


Credits:	Dade, author of Codename Gatling 2003. Desintegrator uses some of his Shadows Rifle code.
		RegularX, author of the XPak and XPakII Mutes. Thermal Projector uses some code from the Beam Cannon.
		Kal Corp. The Arkon Shields Mutator is based on his VasAutoShields1.03.




Arkon Shields Config Menu
-------------------------

 Regen / sec     - How many shield points regenerate each second you're not under fire

 On-Hit Timeout  - How many seconds regeneration stops if you're hit

 Shield Max      - Maximum amount shields will regenerate to. Can't be higher then 150 (yet), and shield pickups can still 			   rise your level to 150, even if you enter a lower number.




Weapon Description:
------------------


Desintegrator 
-------------
 The Desintegrator is a device both widely used as a weapon as well as a mining tool, focusing a flirring, greenish field that is capable of interfering with the targets cohaesive forces on a molecular level. Matter with extremely high density will sustain longer, still even the hardest stone can be rendered to ultra-fine dust in a matter of seconds. Gases principally seem unaffected, since their cohaesive forces are already very low. A living being struck by a desintegrator ray will usually dissolve and die instantly, but since most tournament combatants have undergone various degrees of biomechanical enhancement a few extra hits can never hurt...

... you, of course.


Primary   - Fire Desintegrator ray. Since the Desintegrator has a built in energy source ammo will auto-replenish, but the                power of the beam you fire is directly proportional the charging status of the weapon.

Secondary - Tactical Zoom



Desintegrator Grenade
---------------------
 Widely known as 'Moluk Raybomb' the light type-D assault ammunition is appreciated as a versatile and powerful hand grenade. Based on the same idea as the desintegrator rifle, the desintegrator grenade incites a spontaneous breakdown of all molecular cohaesive forces in a ten feet radius, though it's effectivity quickly diminishes over distance.

Primary   - Timed Mode. Grenade bounces off walls and will explode 3 seconds after hitting a solid object.
Secondary - Proxy Mode. Grenade will detonate instantly upon hitting a solid object.



Plasma Gun
----------
 A 'pulse driver' is based on the cold fusion principle and usually only encountered in form of an impulse drive inside a full sized starship, but recently also a number of prototype handheld weapons featuring a nuclear pulse generator have appeared. Catalytic Deuterium is used as nuclear reactive mass, the created fusion plasma is then contained and accellerated through a tubular field with gravomechanical properies. Projectiles usually glow in an eerie blue and are capable of melting even through five-inch plates of solid Terkonit.

Primary   - Full auto firing. Useful against crowds.
Secondary - Hold button to charge up to 25 energy units into a single, devastating blast.



Thermo Blasters
---------------
 The basic carbon laser pistol issued to military and security personal all over the galaxy. Small, lightweight, dependable and at the same time dealing out damage like no other, once you got two of them...

Primary   - Fire left pistol
Secondary - Fire right pistol

You can of course press both buttons at the same time for dual-frying-action. Just watch your ammo.



Thermal Projector
-----------------
 The CNC or, scientifically correct, 'Constant-Rip Needlepoint Cannon', is combining two completely different physical principles into an entirely new weapon: an ordinary high-power infrared carbon laser is fired through a tubular energy field with hyperphysical characteristics, that completely prevents the beam to suffer any losses, be it optical or thermical diasperation. Not only is it possible this way to keep the beam focused even over long distances, but the surrounding air also wont heat up.

Primary   - Keep the laser focused on your foes. Brief contact will lead to a serious sunburn... longer contact will first                vaporize the water inside the target, then set the flesh on fire. Finally only a skeleton will be left.

Secondary - Tactical Zoom



Thermo Grenade
--------------
 From a technical point of view the desintegrator grenade might be cleaner, more aestaethic and a helluva' lot safer to handle, but there's no point in being hypocritical if being atomized in a desintegrator field or vaporized in a controlled sub-nuclear heat wave is more humane. And holding the power of a miniature sun in your hand feels extermely satisfying.

Primary   - Timed Mode. Grenade bounces off walls and will explode 3 seconds after hitting a solid object.
Secondary - Proxy Mode. Grenade will detonate instantly upon hitting a solid object.



Combat Mortar
-------------
 Latest development in the heavy-assault gear department. Definitely not recommended for close combat. The grenade will discharge a highly energetic field that is both lethal and at the same time has the extraordinary ability to render most known shielding devices useless by disrupting the base projector matrix.

Primary   - Fire tactical neutron grenade. Hold to charge up for greater distances.

Secondary - Same as primary, but a projectile mounted camera will be activated during flight. See teh world through the eyes              of a Flak shell for once.


Mass Driver (aka RailGun)
-------------------------

 The Kappa labs - Mark II infantry carried mass driver represents the pinnacle of terran weapons technology. This state of the art magnetic mass-accellerator weapon fires an ultra cooled Terkonit cylinder projectile at some three digit multiplier the speed of sound, which allows passing through most solid objects with ease. Even the most advanced shielding technologies are hardly able to resist such a tremendous kinetic energy and will most likely only slow it down to the point a conventional armor might stand a chance, even then, victims are usually hurt considerably and thrown back great distances. Headshots are always lethal though, no questions asked. Unfortunately the reloading process is very complicated and the projectile size makes carrying bigger amounts of ammunition cumbersome. Every new projectile has to be applied manually and it takes two or three seconds to prepare a new round, so make sure you really hit what you aimed at.

Primary   - Fire supersonic, armor breaking Terkonit projectile

Secondary - Tactical zoom





Legal

-----------------------
This Mod is copyrighted by PhCDonat, 2003.
Authors might use this as a base to build additional code or convert it to other gametypes, mentioning of my name and notification would be appreciated though, as I'm a passionate, self centered egomaniac.

You are allowed to commercially exploit this Mod, i.e. put it on a CD or any other electronic medium that is sold for money only with an adequate share of the exploits transferred to my bank account... which I doubt to be significantly more than the Austrian transfer taxes anyway.

You MAY distribute this Mod through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.


----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.

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Registered 26th June 2003

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