Balance UT 2K3 was designed because the author, Falcon, thinks the basic UT 2K3 was really unbalanced;
Your starting weapons sucked, the bio rifle was weak, shock combo required way too much ammo, minigun was far too slow and the sniper rifle was horrible to use. Most of the combos were also too weak.
On a personal note, I wanna add that I do not agree with him (killing someone with 200 health and 150 armor with one alt-fire bio-rifle glob rulez!), nonetheless, this is a nice mutator!
Check the readme to read what has changed!
Balance UT 2K3 v1.0 by Falcon (email@example.com) Introduction: ============= I designed Balance UT 2K3 because the nasic UT 2K3 was really unbalanced. Your starting weapons sucked, the bio rifle was weak, shock combo required way too much ammo, minigun was far too slow and the sniper rifle was horrible to use. Most of the combos were also too weak. Installation: ============= Just extract this file into the System subfolder of your UT 2K3 folder, fire up UT 2K3, select the 'Balance UT 2K3' Mutator in the mutator tab and play UT 2K3 the way it should have been! Weapon Changes: =============== Shield Gun ---------- Primary fire now charges in 1.5 seconds instead of 4. You can't hurt yourself with it anymore, making it ideal for "rocket"-jumping. It will also launch you 1.5 times higher to help with this. Instead of the puny shield you had before, secondary fire now creates a shield around your whole body, making you almost invincible to anything but splash damage (so be careful for rocket launchers and the biorifle). It has only 50 power cells though, so you can only use it for a short time. It's best used for those last few yards to the flag or the goal with a pursuer close behind you. Assault Rifle ------------- Primary fires a bit faster, does a bit more damage and is more accurate. You spawn with 5 grenades instead of four. Bio Rifle --------- Fires faster. Shock Rifle ----------- The combo shot only costs 3 ammo in total now, instead of the ridiculous 5 it was before. Link Gun -------- Was already balanced. Unchanged. Minigun ------- Functions like its UT preecessor now. Primary fire will spew out bullets with reasonable accuracy and speed, while secondary will fire faster but less accurate. Spin-up time has been reduced a lot so it's actually a useful weapon now. Flak Cannon ----------- Was already balanced. Unchanged. Rocket Launcher --------------- Secondary will fire rockets in a circle instead of a line (how can you fire in a line anyway when the barrels are not?) and you won't automatically fire once you loaded three rockets, so you can unleash a can of tri-rocket whoopass whenever YOU feel like it, not 2.3 seconds after you started loading. Sniper Rifle ------------ Primary fire is 33% faster now, so you now have a chance of hitting someone again if you missed them the first time before they disappear behind a wall. The zoom scope no longer has the annoying lines and bright circles, so you can see what you're aiming at and have some idea of what's going on outside of the central circle. Ion Cannon & Redeemer --------------------- Unchanged. Combo Changes: ============== Combos have been made stronger, because they didn't have a big impact on the game. You spent ages trying to get to 100 adrenaline and when you finally did, you got a lame effect that only lasted for 20 seconds. Combos are quite useful now, so it's worth trying to get 100 adrenaline. I recommend playing it with the Adrenaline Rush mutator, so you can get it even faster. Then it really becomes a important factor in the game, instead of an underused feature. Speed ----- For 30 seconds, you move 2.5 times faster than usual. You also jump 2.5 times higher and have 2.5 times as much air control. Perfect for flag runners! Berserk ------- You get double damage for 30 seconds. I don' think this needs any more explanation... Defense ------- You now get 10 health every 0.9 seconds for 30 seconds instead of only 5. Invisibility ------------ Unchanged. You become almost invisible for 30 seconds. Still doesn't work on bots though. Contact Information =================== Though I don't think there are any bugs, if you do find one please let me know at firstname.lastname@example.org You can use the same address for suggestions, changes and new ideas. Credits ======= First of all, let me thank Epic/DE for creating an awesome (if slightly unbalanced) sequel to the magnificent UT. BTW, if anyone from either company is reading this: FIX THE EDITOR! Under Win98 it's buggy as hell! LordHypnos for the Minigun and Rocket Launcher code from his mutator TruePlay Tufluck16 of the Weapon Balance mutator for some of the values like 1.5 sec load time for the Shield Gun and 1.2 sec sniper delay
There are no comments yet. Be the first!