This map conforms to more of a CTF standard than it does a BR, but it plays pretty well and is kind of fun to play. Not necessarily an original idea, but there is a glass sheet seperating the two goals, which requires players to find alternate paths to their opponent's goal.
Two quick notes of interest:
To get the mini-torches in the bases to show, your World Detail must be set on HIGH.
Bot pathing works to a point. I don't know how to get bots to work with these particular jumppads. So, they can get the ball, but then they get confused and wander around. Ah well.
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