BR-Chaos Double Run (3 maps)

First things first. This is not just a map. Ok, well it is, but it makes enough changes to almost be considered a mod as well. I will add...


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First things first. This is not just a map. Ok, well it is, but it makes enough changes to almost be considered a mod as well. I will address both in turn, the mod, and then the map.

THE MOD: In essence this mod pulls a switch-a-roo with the standard BR style of play. Instead of two team goals at either end of a map, and the ball in the middle, you now have two balls (get your mind out of the gutter, you pervs) and one goal. This concept changes the way you play BR. Now, both teams can be in possession of a ball, and make a run to the goal. After one team scores, the goal is rendered useless until the next round. If you're confused, download this now and try it out. Playing this map will clarify how things work so much better than me spouting nonsense. There are some bugs that need working out, but I will direct you to the read me file for a list. As the author says, this is only the beginnings of a concept. And that concept is great. Yes, it needs some work to make it fully playable, but this idea needs to be expanded on. The few matches I played were fast paced and required a total rethink of strategies used. I can see this becoming very popular when finished. I strongly recommend you give this a try, as it may well be a taste of things to come.

THE MAP: I honestly expected a crap map. I was wrong (again : ). The author was thoughtful enough to include a DM version for your fragging pleasure. This is a three tiered circular map, and you can cross between each level using teleporters, or just T/L if that's your thing. Weapon placement is great, with all the good stuff on top, and the standard stuff easily accessible on the lower level. Flow was nice, and the map plays great. The map alone is worth the download. All in all, I really hope to see more of the same from Excelsiore.


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There are 3 maps:

BR-ChaosDoubleRun.ut2, BR-ChaosDoubleRunNoShield.ut2, DM-Chaos.ut2  

"2 Ball" Bombing Run and Deathmatch for Unreal Tournament 2003

(C)2002 Excelsiore

Title                   	: Chaos Double Run, Chaos
Map type			: Bombing Run 8-16, Deathmatch 6-12
Build				: Final
Test Builds			: Several
Date                    	: October 25, 2002
Filenames                	: BR-ChaosDoubleRun.ut2, BR-ChaosDoubleRunNoShield.ut2, DM-Chaos.ut2  
botsupport			: yes

Author                  	: Excelsiore
Email Address           	:
Home Page               	:

Mapping/Layout		: Excelsiore
Mapping/Lightning		: Excelsiore
Design				: Excelsiore
Main Gameplay Testing	: Excelsiore

* Installation *

BR-ChaosDoubleRun.ut2 goes in /UT2003/Maps

BR-ChaosDoubleRunNoShield.ut2 goes in /UT2003/Maps

DM-Chaos.ut2 goes in /UT2003/Maps

* About *

This is a simple "test-of-concept" map for a gamemode that doesn't really exist.
For lack of a better name I call it "2 Ball Bombing Run". The main differences
compared to normal Bombing Run are:

1) The map has 2(two) balls.

2) The Bombing Run goals are in the center of the map.

This drastically changes the gameplay. Not only do you need to possess at least one ball 
in order to score but you must also make sure that the other team doesn't possess either ball. 
There is also a certain "assault" feel to the game as you must both attack and defend the common
goal area. A field goal can be shot from either side of the goal area but a touchdown can only be
made through the opposing teams goal. Trying to score a touchdown through your own goal will cause 
you to die and fumble the ball.

Map Types:

There are 3(three) maps included in the .zip.

1) BR-ChaosDoubleRun is the "2 Ball BR Map" that gets closest to what I intend the gamemode to be.
After you score a shield is errected to protect the goal area and stops a second ball from entering.
(If a second ball were to enter a goal before the 5 second countdown then the ball will explode, 
no points will be awarded for that score and that "second" ball will NOT respawn.) The shield is 
made up of four movers and after a while this has an adverse effect on fps and performance.  

2) BR-ChaosDoubleRunNoShield does NOT have the mover shields that protect the goal area after a score.
It does NOT have the perfromance or fps issues that the first map has. Also since there is nothing 
protecting the goal the "second" ball can easily be prevented from respawning. 

3) DM-Chaos: The last one is a normal DM map. It seems to work good with lowgravity, quadjump or instagib.


1) As mentioned above the first map has performance issues because of the mover shields. 

2) If someone dies while in possession of the (secondary) ball or if someone shoots the (secondary) ball 
through a goal during the reset countdown then the ball is disposed and does NOT respawn anymore. Only if 
one of these two situations occurs does any ball become "secondary."

IF THIS WERE A REAL GAMEMODE then if you were killed with the ball you should just fumble it. Also, when the
first ball explodes because of a score the second ball should explode as well, killing anyone in possession of
it. When the next round begins both balls should respwan normally. ANY CODERS FEELING UP TO THE TASK?

Thanks to EPIC and DE for a great game. 

Feedback is greatly appreciated:

* Weapons / Items *

Spawnpoints        : 16 

Known Bugs		: See Above.

* Copyright / Permissions / Mumbo Jumbo *
Copyright (c) 2002 Excelsiore.  All rights reserved.
This level may be electronically distributed only at no charge to
the recipient, and may not be modified in any way.  This text file
must be included with the level.
This level may not be distributed on any CD-ROM without the prior,
explicit consent of Excelsiore.
You may run this level on your server as long as no money is charged to players
for playing on your server.


site  :
email :
Special Thanx		: To Epic, thanks for a cool game.

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Registered 2nd June 2002

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