BR-Mechadome

Thanks for downloading BR-Mechadome! It's my very first map for any game ever! Personally, I think it turned out pretty well. It's...

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Thanks for downloading BR-Mechadome! It's my very first map for any game ever! Personally, I think it turned out pretty well. It's designed to be brutal and fast-paced, and is made for my favorite mutator, InstaGib. It plays best on normal gravity, 100-120 speed, without the translocator.

PLEASE NOTE: This map DOES NOT INCLUDE REGULAR WEAPONS SUPPORT, since it was designed to be played online, where there aren't very many RW BR servers.

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Readme
BR-Mechadome README
------------------------------
by Knives (Jonathan Dantzler)


Level Stats
------------
Construction Time: about 3 days
BR: yes
CTF: no (maybe coming soon)
DOM: NO!
DM: no
Bot Pathing: not yet (probably in a future version)
Known bugs: not anything really, but sometimes you can't go over the bomb spawn mesh in the
center. Only happened to me once though. Just jump over it!

PLEASE NOTE: This map DOES NOT INCLUDE REGULAR WEAPONS SUPPORT, since it was designed to
be played online, where there aren't very many RW BR servers.

INSTRUCTIONS FOR INSTALLATION: Unzip the file BR-Mechadome.ut2 into your UT2003 maps folder.
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This map was developed on a P4 2.0, Radeon 7500 32 MB laptop with 256 MB DDR 333. At 1024x768,
mostly high details and trilinear filtering enabled, I got just over 90 fps.

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Thanks for downloading BR-Mechadome! It's my very first map for any game ever! Personally, I
think it turned out pretty well. It's designed to be brutal and fast-paced, and is made for 
my favorite mutator, InstaGib. It plays best on normal gravity, 100-120 speed, without
the translocator.

Thanks to these people...

-MastaChief for feedback (YOU SUCK, lol)

-The Architectonic for its excellent tutorials

-Cliffy B and everyone at Epic for making a sweet game

If you see any bugs, be sure to contact me at: hadoken54@yahoo.com.

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Jonathan 'Knives' Dantzler


50 XP


Registered 10th September 2003

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