Classic UT

After applying this mutator, the weapon firing modes, damage, and firing rates will be the same as in the original Unreal Tournament. It doe...

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After applying this mutator, the weapon firing modes, damage, and firing rates will be the same as in the original Unreal Tournament. It does not change the weapon models to the UT1 models, but the weapons will act the same as in UT1. All values for speeds and damages were taken directly from the UT1 source. The mutator also has a configure dialog which allows you to choose which weapons will be replaced with the UT1 versions, as well as an Arena option that gives everyone a specific weapon.

Major changes from normal UT2003:

  • The assault rifle is replaced with the Enforcer. Dual enforcers are possible, but it won't show the second enforcer model (it will fire twice as fast though).
  • The Biorifle has much less range, slightly less damage, and much longer charge time. Go figure.
  • The shock rifle has a faster firing rate, and does not take any extra ammo for a combo. Let the combo whoring begin.
  • The rocket launcher can shoot 6 rockets at a time with primary fire, or 6 grenades at a time with secondary fire.
  • The flak from the Flak Cannon does not have a limit on number of bounces, and has a larger spread.
  • The minigun does much more damage and has a much shorter windup tme. Primary fire is slow and accurate, while secondary fire is fast and inaccurate.
  • The lightning gun is replaced with the sniper rifle. It fires bullets instead of lightning bolts (which means it's a lot easier to camp), and has a much faster firing rate.

Man, holy **** this is one beauty of a mutator! Many people have been longing for this and man, Rusty must have worked his butt of for this, enjoy it, and leave your comments and suggestions here if you have them! Very nice job Rusty!

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Classic UT Mutator
by Rusty Wagner (rusty@acz.org)


After applying this mutator, the weapon firing modes, damage, and firing rates will be the same
as in the original Unreal Tournament.  It does not change the weapon models to the UT1 models,
but the weapons will act the same as in UT1.  All values for speeds and damages were taken
directly from the UT1 source.  The mutator also has a configure dialog which allows you to
choose which weapons will be replaced with the UT1 versions, as well as an Arena option that
gives everyone a specific weapon.


Major changes from normal UT2003:

The assault rifle is replaced with the Enforcer.  Dual enforcers are possible, but it won\'t
show the second enforcer model (it will fire twice as fast though).

The Biorifle has much less range, slightly less damage, and much longer charge time.  Go figure.

The shock rifle has a faster firing rate, and does not take any extra ammo for a combo.  Let
the combo whoring begin.

The rocket launcher can shoot 6 rockets at a time with primary fire, or 6 grenades at a time
with secondary fire.

The flak from the Flak Cannon does not have a limit on number of bounces, and has a larger spread.

The minigun does much more damage and has a much shorter windup tme.  Primary fire is slow and
accurate, while secondary fire is fast and inaccurate.

The lightning gun is replaced with the sniper rifle.  It fires bullets instead of lightning
bolts (which means it\'s a lot easier to camp), and has a much faster firing rate.



Installing:

Extract the files in the zip to your base UT2003 folder.  The .int and .u file should end up in
the System folder while the .uax file should end up in the Sounds folder.



Running a server:

To run any custom mod/mutator that requires the package to be present on client side (this one does),
you must first enter the following command into a command prompt in the UT2003\\System folder:

ucc mastermd5 *.u

This will tell the cheat protection that the mod/mutator package is valid and that clients
should match it.  Set up the package in your ServerPackages list if you want the client to
be able to download it automatically.

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Rusty Wagner


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Registered 4th October 2002

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