CTF-AloThermal

What at first seems like a small map, unfolds into a much larger map through passageways. First and foremost, the word the comes to mind wh...

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What at first seems like a small map, unfolds into a much larger map through passageways. First and foremost, the word the comes to mind when playing this map is Quake. Obviously so, the author said he based it on a Quake map, and it shows, right down to the jump pads and the default"super shock rifle" on the map, which effectively can turn this map into a full on rail whore....errr, Quakey map, he he. The map looks great, lots of different lighting is used on different areas, so you don't feel like your running through stale hallways. The map plays well, with the multitude of paths to take, a large team playing as a team is a must. And the bots play this map very well, albeit, they do get caught up on some jump pads, which almost seem bugged at times, causing you to crush yourself occasionally. However, the larger gripe with this map is not so much the jump pads, as its ultimately Quake design. The flags are both in alcoves in the wall, that either require jumping, or hitting a jump pad to get to them. This can cause un abnormal ability to camp the flags, and really detracts from the fun when people catch on. Design flaw aside, its still a good map thats worth playing.

~PhilPhoenix

7116.jpg 7116bt.jpg

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_-------------------------------------------CTF-AloThermal------------------------------------------

By Micro


Do not remake this map or found it for another map


Play HArd and have fun!

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micro


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Registered 6th October 2002

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