Another little people map:)
This one is very well done and will keep your FPS low too!
=============================================================== UT2K3 Multiplayer Map - CTF-Bedrooms][remix =============================================================== Title : CTF-Bedrooms][remix Version : 1.5 Release Date : June 29, 2003 Included : CTF-Bedrooms][remix.ut2 : BedroomsTex.utx : BedroomsHardware.usx : Shadow_Man_Playrooms.ogg Author : Jake "Kid Ying" Byrd Author System : P4 1.8 GHz 512 MB RAM w/ GeForce 2 Ultra 64MB Location : USA (Maryland) Email Address : Linkoftime@aol.com AIM : YingForPresident Home Page : http://kidying.cjb.net Description : A remake of my fairly popular UT map, CTF-Bedrooms][ Easter Eggs : 4 Shouts : First my beta testers, second my friends and family. Other UT2K3 maps by me : DB-Sweetlove ================================================================ --- Play Information --- Deathmatch : No Capture the Flag : Yes Bombing Run : No Double Domination : No Deathball : No Minimum Bot Skill : Experienced (3) New Sounds : No New UScript : No New Graphics : Yes New Meshes : Yes Known bugs : Clouds sometimes disappear without fading out --- Construction --- Editor(s) used : UnrealEd 3, MayaPLE, Paint Shop Pro Base : Scratch. Construction Time : About 75 hours total, covering the span of 3 months Inspiration : CTF-Bedrooms][ Installation ------------ Unzip CTF-Bedrooms][remix.ut2 into your UT2003/Maps directory Unzip BedroomsTex,utx into your UT2003/Textures directory Unzip BedroomsHardware.usx into your UT2003/StaticMeshes directory Unzip Shadow_Man_Playrooms.ogg into your UT2003/Music directory Author's Notes -------------- I think this turned out pretty good. It's the same basic layout as the original, but I've fixed some of the more obvious issues. The map isn't nearly as bright, the scale is MUCH more accurate (dare I even say... spot on?), and it's generally much smaller in size, which makes matches more intense. Also pretty fun with Invasion. Start a regular Invasion match, and in the console (~) type "open CTF-Bedrooms][remix" without the quotes. Enjoy! History -------- Version 1 -=-=-=-=-=- First beta release Version 1.2 -=-=-=-=-=- Added space under beds Added vent system as alternate route out of bases Flames do damage Ruler no longer snags on the way down Version 1.3 -=-=-=-=-=- Second beta release Added specular highlights to some wood surfaces Added shininess to window frames Removed vent system Added mouseholes as alternate route out of bases Can no longer shoot/walk through glass Greatly improved bot AI Added second jump pad to beds Add ball and blocks outside Grass is more dense Fog is a little more noticeable Tweaked corona rotation speed Added jump pad sound Increased ambient sounds' volume, tweaked radii Version 1.4 -=-=-=-=-=- Third beta release Made rulers a little wider Added more mouseholes (where they used to be in the UT version) Can no longer shoot/walk through glass (for real this time) Added FallbackMaterials to shaders Added minigun Moved the doors' hinges to opposite side and closed them slightly to reduce visibility Added reflections to door knobs Changed music track from Level6 to Level7 Version 1.5 -=-=-=-=-=- Final release Added jump pads up to the redeemer Added screenshots Added background trees Added little things Reduced grass density to increase performance Updated tiki torch texture Gave all custom textures their proper materials (wood, metal, etc...) Changed music track from Level7 to Shadow_Man_Playrooms (I found this on my hard drive and it was just too perfect to not include) Added compatibility with the camoflage mutator included with one of the bonus packs. When activated, players turn into the letter blocks. Permissions ----------------------- Original author : Jake "Kid Ying" Byrd A couple textures borrowed/modified from http://www.the3dstudio.com Shadow Man music copyright 1999 Acclaim (Awesome, under-rated game. Go play it) Authors may NOT use this level as a base to build additional levels without my permission. Authors MAY use the textures, sounds, meshes, and scripts to make additionals levels, as long is credit is given in the readme. You are NOT allowed to commercially exploit this level for profit in any way, including but not limited to, putting it on a CD ROM or any other medium that is sold in or out of retail channels, for any amount of money. You must obtain written permission from me to exploit this level commercially. You MAY distribute this level through any electronic network (Internet, FIDO, local BBS etc.), provided you include this file, leave the archive intact, and do not charge a fee for access to this file.
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