Of all the wretched things in the tournaments. All the gruesome murders, the spilling blood, the burning skulls... Of all the horrors, none come close to this. This, is your worst nightmare. This, is cell shading!
CTF-Cell is a mock of the widely popular cell-shading rendering techniques. Awesome job, to bad it lacks bot paths :( but other than that :thumbsup:
"Of all the wretched things in the tournaments. All the gruesome murders, the spilling blood, the burning skulls... Of all the horrors, none come close to this. This, is your worst nightmare. This, is cell shading!" Author: Accurain AIM: LockePick42 MSN: firstname.lastname@example.org Installation: A very simple process. Simply copy and paste the files into the appropriate folders! Cell.usx goes into the Static Meshes folder Cell.utx goes into the Textures folder Cell.ut2 goes into the Map folder. The screenshots can be deleted. They don't affect the level in any way. Description: CTF-Cell is a mock of the ever-so-popular "cell-shading" rendering techniques. It is not actually being cell shaded, but I've made what attempt I can at making it look like it is. There are some lines which appear outlined even though they really shouldn't be, this is the fault of 3ds max coupled with my unwillingness to properly skin every single static mesh (can you blame me? Don't answer that.) I can't say I believe this map plays all that well. Perhaps if I get good feedback, I'll make a more "professional" map in this cell-shaded style. Known Issues: -No bot pathing, sorry. -That's it, feel free to message me with any problems.
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