CTF-Chaos

This map has loads of potential. The layout is good, but the map could be a little more cleaned up. The textures are not anything new but al...

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File Description

This map has loads of potential. The layout is good, but the map could be a little more cleaned up. The textures are not anything new but all are used appropriately and look great.

The map has only two doorways to the map room which unfortunately are connected by a single corrider, which basically means there is only one route to get the flag. If multiple paths were added, this map would certainly be on the road to ownsville.

Collisions need to be set better because I was able to translocate out of the map area and run around outside occasionally falling in the holes in the terrain. Players should not be allowed to leave the playing zone unless there is another way into the flag room from there.

Maybe making this map a tad larger would be best, even with 14 players it can get crowded and very frustrating once you have the flag. In it's current state I would not play with more than 8 players tops.

I really like this map for what it can be, and it shows that this map author takes mapping seriously. Finish this masterpiece and it will get lots of play time!

-CVROY

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Download 'ctf-chaos.zip' (5.93MB)

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CTF-Chaos

File info:

This file includes 5 screenshots, and the map itself. 
Place the map in your UT2003/Maps folder. 
You can do with the screenshots what you want.

Author info:

Map designed and Created by Ron 'Perfect_Storm' Kamphuis, aka NL-R][Storm.


Map info:

Map takes place in a egyptian area. 
There are too bases, connected by some pilars. 
This map is for fast action, and will play best when using instagib.
Inspired by Face 3 and Andaction2K3.

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Perfect_Storm


50 XP


Registered 1st April 2003

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