Nice rat-race CTF map with plenty of corridors to scurry through, beautifully made. Lots of decorative static meshes and he did a great job...


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Nice rat-race CTF map with plenty of corridors to scurry through, beautifully made. Lots of decorative static meshes and he did a great job on the lighting. Let us know what you think, post your opinions/suggestions below, and post your vote as well!

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Download 'ctf-chinasyndrome.zip' (4.71MB)

Title: CTF-ChinaSyndrome
Release Date: 9/22/03
Filename: CTF-ChinaSyndrome.ut2
Author: Adam Essary
Email Address: EE6981@hotmail.com
Other levels by author: DM-Lifesentence, DM-Lifesentence_v2, DM-Killzone, DM-Junker,
			CTF-FuelingStation, CTF-Shipyard, DM-FuelingStation 


This is a large map set in an abandoned nuclear power plant.  There are three main
floors, and the flags can be accessed from each one.  For those of you who play on defense
you've got your work cut out for you as the flag rooms can be accessed from a main hallway, a
right path which leads to the second floor of the flag room, and through the basement which
is a kind of back door path.  The main hall is probably the quickest route,but the deadliest
while the basement is the longest route but is usually less busy.  Last, players should note
that because of the size of the map, the more players you have the better it will play, and
that teamwork along with good communication is very helpful. 

--- Play Information ---

Level Name: CTF-ChinaSyndrome
Player Count: 16-16
Single Player: yes
Deathmatch, Team Deathmatch, Invasion, Mutant: no
Capture the Flag: yes
Double Domination: no
Bombing Run: no  
New Sounds: no
New Graphics: no
Known bugs: Two bsp surfaces in the elevator shafts are incorrectly being displayed as unlit.

--- Construction ---

Construction Time: About 4 weeks

Editor(s) used: Unreal Ed 3.0
Construction and Test System: P4 2.53GHz,
512Mb RDRAM, Albatron GF4 Ti4200 Turbo

All tests were run at 1280 x 1024 with the details set to the highest.
All framerates were acceptable.


Just unzip the CTF-ChinaSyndrome.ut2 file into your /UT2003/Maps directory and have fun!


The bots will often not use all paths available to them if their skill level is set below adept.

This is probably only the first version of this map as I already have some ideas for improvement
in the future.

If you have any comments, questions, or suggestions please e-mail me at EE6981@hotmail.com.

Copyright / Permissions
This level is by Adam Essary.

You are NOT allowed to modify this level or change any parts.
You are NOT allowed to use this level as base for your level.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive

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Adam Essary

50 XP

Registered 15th April 2003

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