Nice rat-race CTF map with plenty of corridors to scurry through, beautifully made. Lots of decorative static meshes and he did a great job on the lighting. Let us know what you think, post your opinions/suggestions below, and post your vote as well!
================================================================ Title: CTF-ChinaSyndrome Release Date: 9/22/03 Filename: CTF-ChinaSyndrome.ut2 Author: Adam Essary Email Address: EE6981@hotmail.com Other levels by author: DM-Lifesentence, DM-Lifesentence_v2, DM-Killzone, DM-Junker, CTF-FuelingStation, CTF-Shipyard, DM-FuelingStation ================================================================ ---Description--- This is a large map set in an abandoned nuclear power plant. There are three main floors, and the flags can be accessed from each one. For those of you who play on defense you've got your work cut out for you as the flag rooms can be accessed from a main hallway, a right path which leads to the second floor of the flag room, and through the basement which is a kind of back door path. The main hall is probably the quickest route,but the deadliest while the basement is the longest route but is usually less busy. Last, players should note that because of the size of the map, the more players you have the better it will play, and that teamwork along with good communication is very helpful. --- Play Information --- Level Name: CTF-ChinaSyndrome Player Count: 16-16 Single Player: yes Deathmatch, Team Deathmatch, Invasion, Mutant: no Capture the Flag: yes Double Domination: no Bombing Run: no New Sounds: no New Graphics: no Known bugs: Two bsp surfaces in the elevator shafts are incorrectly being displayed as unlit. --- Construction --- Construction Time: About 4 weeks Editor(s) used: Unreal Ed 3.0 Construction and Test System: P4 2.53GHz, 512Mb RDRAM, Albatron GF4 Ti4200 Turbo All tests were run at 1280 x 1024 with the details set to the highest. All framerates were acceptable. ------------ Installation ------------ Just unzip the CTF-ChinaSyndrome.ut2 file into your /UT2003/Maps directory and have fun! ----- Notes ----- The bots will often not use all paths available to them if their skill level is set below adept. This is probably only the first version of this map as I already have some ideas for improvement in the future. If you have any comments, questions, or suggestions please e-mail me at EE6981@hotmail.com. ----------------------- Copyright / Permissions ----------------------- This level is by Adam Essary. You are NOT allowed to modify this level or change any parts. You are NOT allowed to use this level as base for your level. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.
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