Map Story : This chemical facility was built deep under water for military reasons. Eventually, since the chemical barrels and machinery lacked proper care and treatment, there are no survivors still alive whom worked there. One day, Syphir (the new leader of the Unreal Tournament) heard of this, and searched for weeks for it's location. Eventually he did, and rigged it proper for the Unreal Tournament.
====================================================================== ====The Syphir Mappage Experience==================================================== ==============Version 2.0============================================================ ====================================================================== ReadMe Template : Version 2.0 ReadMe Size : n/a ReadMe Date : n/a This Readme was created using 800x600 resolution, by Syphir. You can e-mail me at firstname.lastname@example.org. I'd love to hear your thoughts about my maps, BUT remember the saying "If you aren't going to say something nice, don't say anything at all." or something like that. Think of that when you e-mail me about my maps, please. This readme document should have been in a .ZIP file, with the .UNR and other files (such as .OOG, .UTX, etc.). This readme is ONLY for UT2003 maps, and only the map and it's outside textures and music (if any) should be included. ====================================================================== ====Map Information================================================================== ====================================================================== Map Name : CTF-Clostrophobic Scenario : Capture The Flag Single Player : No Multiplayer : Yes Version : Version 1.4 Bugs : Probably some. Best Played With : 6 Players Best Difficulty : Godlike Bots UMX Name : .umx OOG Name : KR-Assault.oog Custom Textures : No Custom Texture Packs : None Theme : Deep Sea Industrial MODS : None Mutators : None Special Inventory : Redeemer Inventory : Some guns. Same old same old. Map Story : This chemical facility was built deep under water for military reasons. Eventually, since the chemical barrels and machinery lacked proper care and treatment, there are no survivors still alive whom worked there. One day, Syphir (the new leader of the Unreal Tournament) heard of this, and searched for weeks for it's location. Eventually he did, and rigged it proper for the Unreal Tournament. Change History : (v1.0 - v1.4)Changed some textures ====================================================================== ====Bug Feedback===================================================================== ====================================================================== If you find ANY bugs that aren't listed below, e-mail me immediately! I hate having bugs in my maps. My e-mail address is email@example.com. 1. 2. 3. 4. 5. ====================================================================== ====Author Information=============================================================== ====================================================================== Author Name : Sam .J Author's Nick : Syphir Author's UT / UT2k3 Nickname : Syphir Author's E-mail Address : firstname.lastname@example.org Author's Homepage : http://www.google.com Author's Website(s) : http://sypher.globalredirect.com Author's Age : 13 Notes By Author : This is version 1.4 of this map. There WILL be updates for this map because I have found several fairly small imperfections, nothing that will enhance or decrease the playability of this map though. Check back soon for the Deathmatch version, also. Later everyone. ====================================================================== ====E-mailing Information============================================================ ====================================================================== If you are going to e-mail me, please be nice. ALSO! I will NOT accept attachments from ANYONE. NO ONE MUST SEND ME ATTACHMENTS!!! If you want me to check out your map or something, give me a link, not an attachment. email@example.com ====================================================================== ====Copyright Information============================================================ ====================================================================== This, or MY maps are not copyrighted by anyone at this time. BUT, please don't copy my maps, reuse this readme for your stuff, use my maps as a base for other material, or link without asking. If you do, you are just a straigt out jerk. Just simply ask me. I am really easy to get along with =) ====================================================================== The template for this readme was created on 9-18-2002.
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