Deck 16 BioWaste Refinery and Deck 17 Magma Refinery. Corrosion by slime... Incineration by lava. Two extremely dangerous facilities connected by central points of aggression. Welcome to the Capture the Flag version of "Decks"!
Deck16 is renowned for it's smooth playing layout, and now you get that with this map plus a whole lot more!
If you can get on a server with 16 or more people this map is kick ARSE!!!
Layout is well done, flowing and pretty roomy most of the way so you have lots of room to turn around and shove a rocket right down your pursuers throught while you carry the flag back to your base.
This is a map that is also designed to really encourage team play. I don't know if that was the intent, but it came out like that (whew).
No fancy eye candy really, but this is good for this map because it keeps the FPS low and I think the theme of this map is playability... and it accomplishes that:)
This author has a history of turning out some of he best maps for Ut2003 so get this one if your a CTF fan.
This is a keeper on the old Hard Drive!
Unreal Tournament 2003 Map ====================================================================== Title : Decks Version : 1.0 FINAL Release Date : 01-07-2003 Filename : CTF-Decks[FuT].ut2 Mapper : Teddie "teddabod" Tapawan Music : Deck 16's music "Go Down" from UT1 REMIXED by Teddie Tapawan (a.k.a. Smart Apple) Website : www.funrealtournament2003.com Other Website(s) : www.smartapplerocks.com, mp3.com/smartapple Description : Deck 16 BioWaste Refinery and Deck 17 Magma Refinery. Corrosion by slime... Incineration by lava. Two extremely dangerous facilities connected by central points of aggression. Welcome to the Capture the Flag version of "Decks"! Where to send comments : firstname.lastname@example.org ====================================================================== Play Information ---------------- Game : Unreal Tournament 2003 Level Name : Decks Game Type : Capture the Flag Bot Support : yes Multiplayer : yes Custom Textures : yes Custom Static Meshes : yes Construction ------------ Editor(s) used : UnrealEd 3, Adobe Photoshop 6.0, MS PhotoDraw V2, LightWave Modeler 7, LightWave 3D 7, UVMapper ====================================================================== Installation ------------ Unzip the file CTF-Decks[FuT].zip. CTF-Decks[FuT].ut2 : the Map file -- this goes in the Maps directory of your UT2003 installation. DM-Deck17[FuT].ogg : the music file. -- this goes in the Music directory of your UT2003 installation. (NOTE: If your system asks you to overwrite you can choose "Yes". All of my Deck maps use the same music file.) BootsOfJumpingSounds.uax : the sound file for the Jump Boots -- this goes in the Sounds directory of your UT2003 installation. BootsOfJumpingMeshes.usx : the mesh file for the Jump Boots -- this goes in the StaticMeshes directory of your UT2003 installation. CTF-Decks[FuT].txt : this text file you're reading. CTF-Decks[FuT].jpg : a screen shot of the map -- Not needed. It's for webmasters. To play the map choose CTF-Decks[FuT] from the Capture the Flag Mode Menu of UT2003 after you install the file(s). ============================================================================== Special Thanks -------------- Thanks to Miles Asvachin (a.k.a. Mr. Evil) for the "Boots of Jumping". Thanks to my wife for the voice over the PA system. Thanks to Elliot "Myscha" Cannon the creator of Deck 16 - the mothership of maps that spawned many Decks. Thanks to all the folks who support and play my maps! ============================================================================== NOTICE NOTICE NOTICE -------------------- DO NOT modify this map or its associated files in any way. ============================================================================== UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
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