CTF-DiamondSword2k3

This map was made for everyone: for the non GeForce4 people on a 56k modem to the high-end systems. It's been kept simple, with only the or...

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This map was made for everyone: for the non GeForce4 people on a 56k modem to the high-end systems. It's been kept simple, with only the original geometry.

Bots are improved over the original. They'll follow you off the top of the roof all the way down to the gantry. Jump spots are every where for bots. They'll find you even on the back of the pyramids.~To be reviewed by the map reviewing staff

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Readme
README DiamondSword2k3[v2]

Last update: Tuesday, July 26, 2003: 2:07 pm, PST

*************************
* NOTICE OF version 2.0 *
*************************

Final versions of this map will be found at:
http://www.planetunreal.com/utlovefest  

***********
* INSTALL *
***********

UT2003 > Maps
Unzip Map file, and place DiamondSword2k3.ut2 in the "Map" folder of the UT2003 directory.

********************
* PLAY INFORMATION *  
********************

Game                                                : Unreal Tournament 2003
                                 
Level Name                                       : DiamondSword2k3

Game Type                                       : Capture The Flag
Teleporters                                       : yes (a must for best play)
Game Speed:                                  : 107 % to 110%
Bot Support		    : yes
Multiplayer                                        : yes
Custom Textures                             : yes
Custom Static Meshes	    : yes
Custom Music		    : no
Custom Sounds		    : no
Sound Effects                                  : wind, machinery, torch fire.

This map was made for everyone: for the non GeForce4 people on a 56k modem to the high-end systems. It's been kept simple, with only the original geometry. 

Bots are improved over the original.  They'll follow you off the top of the roof all the way down to the gantry.  
Jump spots are every where for bots. They'll find you even on the back of the pyramids.

***********
* CREDITS *
***********

Colin 'ArKile' (original author) http://www.planetunreal.com/arkile
Daniel 'INFERNO' Winter  (original author) 
Miles "Mr.Evil" (author of "Boots of Jumping") http://come.to/MrEvil)
R "Love-Fest" JOhnson (UT2k3 converter)  http://www.planetunreal.com/utlovefest

***************
* MAP HISTORY *  
***************

Originally created by Colin 'ArKile' (http://www.planetunreal.com/arkile/) + Daniel 'INFERNO' Winter, DiamondSword proved to become arguably the best CTF map ever made for Unreal Tournament. This map has been recreated by, the mapper, Love-Fest.

NOTES:
CTF-DiamondSword2K3 is an exact duplicate of the original Diamond Sword; It's been, scaled up 30%, with hi-rez egyptian textures. Some original geometry was converted to static meshes for speed and optimization.

==================================================================
Visit UT Love Fest:
http://www.planetunreal.com/utlovefest

Feedback and comments are welcomed on the infogrames' discussion thread:

http://www.ina-community.com/forums/showthread.php?s=&threadid=276280&perpage=30&pagenumber=1

NOTICE NOTICE NOTICE
--------------------

DO NOT modify this map or its associated files in any way.

==================================================================

Unreal ® Tournament 2003 © 2002 Epic Games, Inc. Raleigh, N.C. USA. Unreal and the Unreal logo are registered trademarks of Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks and trade names are the property of their respective owners. Unreal Tournament 2003 was created by Digital Extremes. Manufactured and marketed by Infogrames, Inc., New York, New York, under license from Epic Games, Inc.

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Love-Fest


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Registered 4th July 2003

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