CTF-Facing Worlds 2k3-Aurora Bridge

Map plays well, if you like shiny and reflective textures this ones a keeper. Bots have no problems kicking your butt and the layout is a UT...

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Map plays well, if you like shiny and reflective textures this ones a keeper. Bots have no problems kicking your butt and the layout is a UT face duplicate. Nice skybox:) The readme explains it all.

**Note to map authors: DO NOT put spaces in map names, this make the map impossible for a client to download from a server... this means your map will not get played as much because they can't get it from the servers. Also, any servers that use mapvote will not get to play your map as any map name with spaces get skipped... even if 100% of the server votes for it.

-CVROY

This Map is a modification of Neoninja's excellent port of UT's Facing Worlds, Facing Worlds 2003.

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Readme
Facing Worlds 2K3: Aurora Bridge v1.0
Unreal Tournament 2003 Map (.ut2)
Made with UnrealEd v3.0 and tested with UT2K3 v2555
(other versions untested but should work)
Map model based on the Facing Worlds 2003 map by Shinryu a.k.a. Neoninja
Textured and modifed by Andrew Brennwald a.k.a. Gehngis_Kahn
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Installation Instructions:
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Double-click on the winzip file and drag all of the contents into your UT2003 directory (C:\UT2003 by default).
Next, drag each of the following into their designated folders:

	hybrid			                 : send to \UT2003\Music
	CTF-Facing Worlds 2K3 Aurora Bridge.ut2  : send to \UT2003\Maps
	FaceTex.txt			         : send to \UT2003\Textures
	Facing Worlds 2K3 Aurora Bridge-Readme   : send to \UT2003\Help
	xmaps.int				 : send to \UT2003\System
	(note: when you send XMaps.ini to \UT2003\System, click 'yes' when asked to replace old XMaps.int file, or
	if you want, you can backup the original by either copyin it, renaming it, or sending it to another folder.)
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Map Description:
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Title             : CTF-Facing Worlds 2K3 Aurora Bridge
Gametype          : Capture the Flag (Replace 'CTF' in the title with 'DM' to play it as a Deathmatch or Team 
		                     Deathmatch game)
Size		  : Medium
Construction Time : 6 hours
Weapons		  : 1 Biorifle in ceter of map	(no ammo pickups)
		  : 1 Shock Rifle per tower     (3 ammo pickups per tower)
		  : 1 Link Gun per tower        (3 ammo pickups per tower)
		  : 1 Minigun per tower 	(2 ammo pickups per tower)
		  : 1 Flak Cannon per tower     (2 ammo pickups per tower)
		  : 1 Rocket Launcher per tower (4 ammo pickups per tower)
		  : 3 Lightning Guns per tower  (7 ammo pickups per tower)
		  : 1 Ion Painter per tower     (no ammo pickups)
		  : 1 Redeemer per tower 	(no ammo pickups)

Armor             : 1 Shield Pack per tower
		  : 0 Super Shield Packs per tower

Health		  : 3 Health Vials per tower
		  : 2 Health Packs per tower
		  : 1 Big Keg O' Health in center of map

This Map is a modification of Neoninja's excellent port of UT's Facing Worlds, Facing Worlds 2003.  I have only made
some graphical enhacements and added the minigun, flak cannon, and bio rifle to the map.  Be warned you could be
shocked by the 'graphical enhancement' considering the only screenshot I am including is one from the original.  You
will have to see the remake when you play it.  Rest asured, these enhancement will not require any additional 
performance out of your graphics card.  I use a sucky 128MB GeForce 4 MX440 and a 1.8 GHz CPU and I can run this map
with max settings, 1280 x 1024 resolution, and texture shaprpening and 2x anisotropic filtering activated with 8 
players perfectly smooth.  As a bonus for downloading my first file posted, I'm also including 2 awesome mutators to
make this as well as several other maps a lot more fun.  They're very small files so they are great for servers.
The following are the 2 additional mutators included with the map:

	"Super Bots"			   by Mysterial 		     (mysterial@comcast.net)
	"UT Classic LITE"		   by bee-nUTcase 		     (toome@xs4all.nl)

Remember to add the following to the section of your UT2003.ini file (C:\UT2003\System by default)
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I guarantee you'll have a lot of fun with this map and thank NeoNinja for creating this awesome map.


		And remember, live long and FragALotAFools, PEACE OUT!!!   ;)


And also, if anyone wants a not so beautiful map improved e-mail me your request and the map if it isn't one of the
retail maps.  More comming soon so keep your eyes peeled.

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Neoninja


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Registered 22nd October 2002

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