CTF-Galvanic

high up and high quality. This map plays as well as it looks!

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File Description

high up and high quality. This map plays as well as it looks!

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Readme
CTF-Galvanic ReadMe for 
Unreal Tournament 2003
Release Date: Friday, October 31, 2003 

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Title:  CTF-Galvanic
Filename:  ctf-galvanic.zip  
Version:  1.01  
Last Update:  Friday, October 31, 2003  
Author:  Andrew Cooper 
eMail Address:  bigcoops@hotmail.com 
Credits: The numerous tutorials online and help from UT2003 forum posters, as well as James 'F L U K E' Beech, and the 3dBUZZ team.
Other Levels By Author:  None



Construction 
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Base:  Original Map, made with resources from the game and bonus packs 
Build Time:  about 4 months  
Recommended # of Players:  6-12  
Editor(s) Used:  UnrealEd 3.0  
Known Bugs:  None at the moment.



Installation 

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Unzip the CTF-Galvanic's *.unr file in your Unreal Tournament/Maps directory, then either doubleclick on it, or type 'open CTF-Galvanic' in the console or select the Map in a Botmatch or an Internet game. You will need the Epic Bonus Pack installed in order to play this map.



Extended Description 

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Since its installment, Galvanic has proven to be a dominate force in the Tournament.  High above the barren lanscape of Galvanic lies the destiny of today's greatest warriors.  Inevitability is calling... are you ready to respond?



Author's Notes 

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**IMPORTANT**
If you happened to already download CTF-Galvanic2 you should DELETE IT.  When I submitted my map the first time I included the wrong map in the zip file.  It was an incomplete version of the map I was using during the process of finishing the map.
 
This map is my submission for the Make Something Unreal Contest, Phase 2.
This is my first complete map for UT and UT2k3.  A few years back I fooled around with the editor for UT, but nothing really serious.

Quick Gameplay tips:
-The routes from the bottom entrances of the base to the lower-center area is the quickest, but also the most dangerous.  There are no weapons and health/shield pickups.
-The route through the center is the longest but has Flak, RL as well as a Super Pickup Item which will provide better chance of storming the base.
-Via a lift-jump, it is possible to reach the roof of the buildings.  On top is the Redeemer, as well as a perfect sniping locations.
-There is just enough low-grav outside to allow long drops without losing health, and still having good mobility.
-Watch out for the electic beam!

Perfomance Considerations:
-I highly recommend using high or medium World Detail, unless you have a high-end system.  The emitters have a big drain on performance.


Copyright / Permissions 

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This level is copyright by Andrew Cooper, 2003. 
Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author. 
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact.

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bigcoops


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Registered 6th November 2003

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