I liked this map, especially the skybox and the background sounds. It was a decent size, although in some areas I foun were a bit empty of obstacles e.t.c. Also I had great fun with the InstaGib mode, but when i came out i found there were not that many weapon spawns about. However, these are only a minor points to a cool map, because the rest is great!
================================================================ Title : CTF-Hunter Version : Final [Personal Reference Number 137] Release Date : 13th November 2003 Filename : CTF-Hunter.ut2 Author(s) : Michael "The Deacon" Taylor Email Address : email@example.com Web Page : http://www.unrealplayground.com/mapper.php?id=656 Description : Capture The Flag for 6 - 10 players. Levels by author UT2003 : N/A at this date Levels by author UT : Dm-JailBreak CTF-TWAT CTF-Alladir DM-LostCity DM-Synthesis-TOURNEY DM-Cast DM-StandAlone CTF-TheDeaconBME CTF-Hawk CTF-Hawk_iCE ================================================================ --- Play Information --- Game : UT2003 Level Name : CTF-Hunter Single Player : Botmatch Default GameType : Capture The Flag New Sounds : Yes - Custom music track taken from the soundtrack to the film "Run Lola Run" (English title - the film is actually german). Track is number 7, Casino. I edited the track to increase the speed to 125% of the original. New Graphics : Yes embedded into MyLevel Package. Skybox textures and terrain + alpha maps. Also two textures I used for the blue flame emitters which are exported from EmitterTextures.utx and recoloured blue. Also the Preview panel textures. NewUnrealScript : No External DLLs : No Known bugs : None --- Construction --- Editor(s) used : UnrealED v3.0 Base : Level idea from a clan member from *GeRm*, namely city_hunter. Construction Time : Started 23rd August 2003. Very much on and off. Probably at least 48 hours work. Installation ------------ Unzip the .ut2 file into your "UT 2003/Maps/" directory. Unzip the .ogg file into your "UT 2003/Music/" directory. Author's Notes -------------- This is (hopefully) the final version of the map CTF-Hunter. Changes since BETA1 version are: - Extra ambient sounds added. - Skybox updated to include stars. - Preview textures for map browser were done. - A small amount of little tweaks. NOTE: I did receive comments about the whole light source with the plants in the cave. *Please* give me this one thing: It was my idea that it was the plants themselves that were glowing. Well why not?!?!? We have glow worms and fire flies. Why can't a plant have similar chemical reactions going on?? This is after all a fictional planet in the future. OK, rant over. CTF-Hunter Details ----------------------- Layout : The layout is in a similar vain to CTF-Maul. That is, two bases seperated by a large hill in the middle. This is where the similarities end really. In each base, the flag is set atop a pyramid like structure with a set of steps taking you down to the open section of the base and a bridge that takes you over the base wall onto the terrain. The terrain is set up as a hill straight across the middle with a tunnel that cuts underneath the hill right in the centre. This tunnel is most easily accessed from the low route out of the base from the bottom of the steps out between the main walls of the base. It is possible to scale the hill on either side of the tunnel in order to reach the high route. It is also possible to go on top of some of the rocks on either side of the map. Aside from the flag base pyramid, in each base there are two jump pads that take you up to sniping points on the base walls. There is a protected spawn area at the back of each base that has pillars and short walls to protect spawners (This is only where a few of the spawn points are). Lastly, there is a tunnel that cuts under the base between the two back facing sides. Story : CTF-Hunter is set on the desert planet Apharus. Battle takes place between two small temples of worship seperated by a rolling hill of sand. The history of the temples or more accurately just temple, you will see why later, is quite an ancient one. It all started just over 3000 years ago on the Earth-like planet of Haras. There lived a species similar to homo sapiens although roughly 1.4 times the size of an average human. They were a sun worshiping civilisation much the same as the Egyptian civilisation on Earth but far more technologically advanced. Most importantly they had space flight and they took it upon themselves to send ships to other star systems with similar planets in the search for life and to try 'recruit', as it were, any intelligent life to join in their system of beliefs. At some point, it seems that some of them visited a planet with an unusually large moon orbiting it. This turned out to be Apharus and word soon spread about this unusual satellite and with it, spread the occasional whisper of discontent. Some seemed to dislike the constant and forced worship of stellar bodies and this, mixed with the talk of the unusual moon led to a rival religion appearing. This was a very underground cult type of thing but the numbers grew slowly but surely until up to around 40000 followers. This was the point where the world rulers tried to put a stop to the whole affair. The lunar religion was banned under threat of slow and painful death and soon after there were only a few thousand that had remained faithful to their moon worshipping ways. They realised that to survive they must escape the shackles of their current rulers and an exodus of all their members took place when they took two ships with the intention of going to Apharus. Only one ship made it. Both ships were follwed and only one of the two escaped the battle that ensued. They were left with a damaged ship but they did make it to Apharus with 1900 people. They set up their own civilisation and within 10 years they numbered about 140000 With three huge cities of worship, Anodas Prima, Evaris and Catara. After only another three years, disaster struck. It seems that the very thing they worshipped was their downfall. The large moon already caused problems with huge tidal variation all over the planet but it also somehow, under the right circumstances, be able to have catastrophic effects on the planets climate. Such a thing happened and it came suddenly without warning. The planet changed. No longer did they have a calm temperate climate. Now they had a raging hot, dry climate with raging winds that tore deep canyons into the land leaving it arid and desolate. The lunar worshippers had no way of escape. Their stock of space ships was woefully inadequate for the size of their population so only 8000 could escape in time before the three cities were buryed under masses of dust and sand. The wind storms blew for over a century but eventually things changed again. The winds stopped but still what was left was basically a dead planet. It took roughly 2800 years for anyone to set foot on the planet again. This was in the form of the Liandri Interplanetary Exploration Division (LIED) on the search for possible places for expansion to their empire. Apharus was overlooked for any profitable venture so the planet was left in the capable hands of the Dead Planets Society for research purposes. It was they who discovered the temple. An avalanch of sand exposed it. Only a small section but enough to be noticed in contrast to the barren landscape. The temple was worked on for days until finally, after 12 days of excavation, the whole temple was there for all to see, very well preserved being left under the sand even for so long. Artefacts and documents were discovered in the lower depths of the temple, which is where a lot of the history was discovered. The search was soon on to find the three cities or at least what remained of them, but that's going off the subject now. Around the same time, the Tournament was expanding with Liandri. Newer and more distant locations we being found for Tournament battles now that the old arenas were getting rather stale. Apharus was soon on the list for possible Tournament usage and a young student and the Liandri Institute For Tournament Arenas (LIFTA) nicknamed 'The Deacon' put a design forward for a project on ancient history and it received so much praise that it was put to the Liandri Tournament Association (LTA) who passed it for construction. The basic design, was to build two replicas of the recently discovered temple, without the underground chambers, and seperate them with a large rolling hill of sand. And so it was done, the arena was built and it won the regional award for interesting use of historical content and soon it was a firm favourite among the fans and the competitors, especially some of the Egyptian type people who found the story behind it most interesting. So there we have it, the story behind CTF-Hunter. If you bothered to read the whole story then thankyou, and sorry for making you read such a pile of barely coherent drivel. I hope you had as much fun reading it as I had writing it. Copyright / Permissions ----------------------- This level is copyright Michael Taylor, October 2003. Authors may NOT use this level as a base to build additional levels. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. ---------------------- Unreal® Tournament 2003 ©2002 Epic Games, Inc. Raleigh, N.C. USA. Unreal and the Unreal logo are registered trademarks of Epic Games, Inc. ALL RIGHTS RESERVED. Unreal Tournament 2003 was created by Digital Extremes and Epic Games, Inc.. Manufactured and marketed by Infogrames, Inc., New York, New York, a subsidiary of Infogrames Entertainment, S.A., under license from Epic Games, Inc. Ogg Vorbis Copyright © 2001, Xiphophorus
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