CTF-Lucius2003

Very intense map. If you make it across the link area, you'll have fun getting the flag. The bases were designed beautifully with good wea...

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File Description

Very intense map. If you make it across the link area, you'll have fun getting the flag. The bases were designed beautifully with good weapon placement and giving the players lots of room to move around in while still making the bases small. Very fun map to play.

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Download 'ctf-lucius2003.zip' (3.31MB)

Readme
================================================================
Title                   : Lucius' Pit 2003
Version                 : 1.0 
Release Date            : May 29, 2003
Filename                : CTF-Lucius2003.ut2
Author(s)               : <<-Strider->> (UT2003 port, stelcontar@yahoo.com)
                        : Peter &quot;Clay&quot; Nederlof (Original UT version, peterned@xs4all.nl)
Description             : Abandoned meteor processing plant.
================================================================

--- Play Information ---
Game                    : Unreal Tournament 2003
Level Name              : Lucius' Pit 2003
Recommended players     : 8-10
Recommended settings	: Normal gravity, no adrenaline, gamespeed 100%.
Single Player           : Yes.
Cooperative             : Yes, CTF.
Known bugs              : None.
Bonus packs required	: None.

--- Construction ---
Editor(s) used          : UnrealED3, Photoshop 7
Construction Time       : 60+ hours
Base                    : The first port to 2003 by Grendel{HoC} (CTF-LuciusUT)
Additional credits to   : Thanks to Clay and Grendel for permissions.
                        : Thanks to the beta testers from www.prounreal.com , www.fragilicious.com , and www.unrealheaven.com .

Notes
-----

I originally set out to correct a few item and weapon placement issues in the first port (CTF-LuciusUT). One thing led to another and I ended up reworking the entire port. The aim here was to recreate UT Lucius style gameplay, but adjusted for UT2003. The entire map has been scaled up slightly. Dodge jumping made it too easy to exit the base and cross the upper ledges. The low-grav and other areas were adjusted to accommodate UT2003 movement. The dodge jumping challenged can still cross the pit with a well-timed double jump across the lower ledges or upper to lower ledges. BSP lighting errors were fixed. Textures were realigned. Some higher res textures were added. Some additional original textures were ported to 2k3. Lighting was redone. Paths and sounds were reworked. Anti-portals were added. 

Note: The bots won't cross the lower ledges with the flag on lower difficulty levels. On higher difficulty they will shield jump across.

Installation
------------

Unzip the the .ut2 file and place it into the maps directories under your Unreal Tournament 2003 directory. Double-click the map, or start an instant action session and select the map from the menu. 


Copyright / Permissions
-----------------------

Authors may not NOT use this level as a base to build additional levels. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission.

You MAY distribute this level through any electronic network, provided you include this file and leave the archive intact.

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Stelcontar


50 XP


Registered 1st July 2003

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