CTF-Meson

During the Ucadian days, most of the gladiator fighting was done at Meson. Its battleground layout is for multi-level fighting. Both team...

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During the Ucadian days, most of the gladiator fighting was done at Meson. Its battleground layout is for multi-level fighting. Both team bases are designed with an archeic babylonian look. In between is a structure with two platforms for monuvering. Overall its a good balance
of fighting logic and eye candy.

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Readme
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Author: Josh Bolton aka OJ
Data Released: 4-1-03
Email: Theojdude@aol.com
Website: http://www.anglefire.com/ky/JoshBolton/ithasbegun.html
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Description: During the Ucadian days, most of the gladiator fighting
             was done at Meson. Its battleground layout is for multi-
             level fighting. Both team bases are designed with an 
             archeic babylonian look. In between is a structure with 
             two platforms for monuvering. Overall its a good balance
             of fighting logic and eye candy. 
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Time in development: 6 days 5 hours 10 min. Sum of about 30 hours total.
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Bots                   => Yes
Bot AI                 => Good
Weapon Spawn           => Yes
Instigib Playability   => Good
Secure.server          => Yes
========================================================
Files Included:

CTF-Meson.ut2      >> Put into "../UT2003/Maps"
FaceTex.utx        >> Put into "../UT2003/Textures"
BP_egyptnew.usx    >> Put into "../UT2003/StaticMeshes"

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ToadStool


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Registered 18th March 2003

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