This is the MP5/Benneli Shotgun version of CTF-ShotGun Gulch
CTF-(MP5)ShotgunGulch-DCSE and CTF-(NW)ShotgunGulch-DCSE are the same map with different weapons in them. CTF-(NW)ShotgunGulch-DCSE contains only the standard Epic weapons and is compliant with UTSecure and should run on any UT2003 CTF server. CTF-(MP5)ShotgunGulch-DCSE contains an MP5 and a Benneli Shotgun created by Ghandi and Raven. This version may not be compatible with UTSecure due to the non-standard dimensions of the user-made weapons. The maps runs quite well on the following rig at 1280x1024 with all other settings turned up to maximum: Athlon XP-1800 CPU Leadtek A250 GeForce4 Ti4600 512Mbs of DDR RAM Nothing is overclocked. The maps runs acceptably on the following rig at 1024x768 with all other settings turned to normal except "World Detail" which is set to "High"...Anything lower than "High" and the snow will not work: Athlon 1.2Ghz CPU Xtasy GeForce2 Ti 512Mbs of SDRAM Nothing is overclocked. If you have anything weaker than that, you will almost certainly drop below 30 frames in areas unless you reduce the resolution to 800x600 or less...Then it will run on almost anything. These levels are as much an exercise in playing with the UT2K3 A.I. as anything else. To take full advantage of what the A.I. can do, set your bots to Masterful or above if you use it for a Bot-Match. Here's a brief rundown of what's in the map and why it's set up that way. 1.) There are 18 towers in the map: 6 in each base and 6 more in the center area (Shotgun Gulch) 2.) The large chains are ladder volumes and humans can climb all of them in either low or normal gravity play. 3.) Each base has a tower with a Goo Gun pick-up, a tower with a Shock Rifle, and a tower that holds only the Flag. The bots can climb all of these in both bases...That's a total of 6 towers the bots can climb. A bot may get stuck on a chain. I only saw this happen a few times and within few seconds it cleared. This only seemed to happen with 14 or more bots in play. 4.) They cannot climb the 2 towers that hold the Sniper Rifles or the 6 towers in the middle that hold the power-ups and the super weapons. Trust me, when you play this with about 10 to 12 Masterful bots, you do NOT want them getting their little virtual paws on that stuff. I had originally given them access to the Sniper Rifles, but when they would move to a defensive position on top of one of the A.I. Scripts, you could not get to the flag. I don't care how mad your skillz are, you just became more headshot bait. 5.) The (MP5) version has Ghandi and Raven's weapons in it. They are not pathed so the bots will only get ahold of them in rare instances...like when they kill you and take yours. 6.) These maps were expressly designed to be run on Low Gravity servers. Many of the verticals are based on the height of the Low-G double-jump. 7.) Both maps contains all of the standard weapons except the SuperShock Rifle. To use CTF-(MP5)ShotgunGulch-DCSE and CTF-(NW)ShotgunGulch-DCSE, please do the following: .1) Unzip the .ut2 files into your ut2003maps directory Please send comments on the maps to: firstname.lastname@example.org Special thanks to Epic and DE for making a great game and a great editor for us to play with. These maps are copyrighted by Toonces T. Cat (aka Steve Copold) and may not be used as a base for other levels. DO NOT CONVERT THESE MAPS TO BOMBING RUN...DO NOT ASK PERMISSION TO CONVERT IT AS I WILL NOT GIVE IT TO YOU. I AM WORKING ON A BOMBING RUN VERSION AND IF IT TURNS OUT TO BE SUITABLE FOR THAT GAME-MODE, I WILL RELEASE IT IN THE NEXT WEEK OR TWO. -Toonces Dead Cat Mapping Team
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