Excellent CTF map. Rocks in almost every respect!
Light in this map is great, you'll see when you get it on you HD. REally conveys the atmosphere intended. Other than the flag rooms, the map is pretty plain, but playability really makes up for all that and the textures in this map are nice.
Bots kick your arse on this map, they seem to go everywhere a human player does so watch your back.
I like the layout, haven't seen a map with this type yet- more of a diagonal style, but really servers up a good time.
Only seemingly down side to this map is that most of the ammo for weapons are always like 50 ft away, and all weapons are spread out a bit. Might be better to put more weapon ammo next to the corresponding weapons while leaving the already implemented ammo where it is.
Grab this, it's a keeper!
CTF-Muse for UT2003 --Map by MortalPlague-- (firstname.lastname@example.org) Construction Time: A couple of months on and off Gametype: Capture the Flag Players: 8-14 Long ago, artists flocked to this spot, renowned for its natural geysers which produced smoke, a mild hallucinogen and inspiration to them all. Soon, the temple was built overtop. Now, amid the musing smoke which shrouds the structure, combatants fight to steal the flag. Thanks to Scourgem for insisting on trim, and for beta testing assistance. Thanks to Blitz and Zyklon1 for beta testing. Special thanks to Cobra for fixing up the botpaths.
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