CTF-PhaseShift101

Update to an already awesome map!

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Unreal Tournament 2003   --  Capture the Flag Level -- Phase Shift
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Title                  : Phase Shift
Version             : 101
Release Date     : Friday, November 21st, 2003
Author               : Rachel "Angel Mapper" Cordone
Website:            : www.angelmapper.com
Email Address    : rachel@angelmapper.com   (Please email me if you like the level!)
Filename            : CTF-PhaseShift.ut2, PhaseShift.u, PhaseShift.ini, PhaseShift.jpg, Shift.ogg, this text.


----DESCRIPTION----
Two symbiotic universes melting into each other through a rip in the dimensional fabric.
One must be sacrificed, or both shall perish.
This battle goes far beyond a piece of cloth on a stick.



This level features "Ghosts", a custom script that, wherever any player is in one base, it will
show a "ghost" version of them in the same place in the opposite base.  Ghosts are team colored.

To have Ghosts work properly on a server, PhaseShift.u must be added to the ServerPackages list.
To turn Ghosts off, change bShowGhosts to False in the PhaseShift.ini file.
Ghost server update time can be adjusted in the ini file if it starts slowing things down.



New Graphics            : Completely custom static mesh work, textures from the Photorealistic Pack by 
Known bugs              : None.  Yay!




--- Construction ---
Editor(s) used          : UnrealEd 3.0
Base                        : New level.
Construction Time   : 1 month.
 
Installation
------------
CTF-PhaseShift101.ut2 -- /maps
PhaseShift.u, PhaseShift.ini -- /system
Shift.ogg -- /music
Look at the pretty .jpg.

Author's Notes
--------------

For v101:
OMG incredible thanks to Blitz for helping me fix the botpathing.  There was no logical explanation
that either of us could find for the error, and no explanation for how we fixed it.  It works now.
That's all you really care about.  ;)

Thanks to all my beta testers!

Dan W.
Ne|ra
Magwa
Raptor
Hehe

And especially [Gz]bleh/Vertigo, who helped me make sure all the weird jump tricks (that I can't
even do) work properly in this map.  :D

Thanks to BerneyBoy for the compiled PhotoRealistic texture pack that I picked from to make this map.
http://www.planetquake.com/berneyboy/index.htm

Thanks to Scat for hosting the beta versions of this map!  *huggles*

Thanks to Blitz for the awesome botpathing tutorial, and for poking around in my pathnoding to fix some problems.
They'd still be dumberer than normal right now.

Special thanks to Richard "Vajuras" Osborne for getting the Ghost script to work online.  Rachel + Netcode = Fail.


And a big "Up yours" to:

Mr. Prophet
X0n3r0g
^vs^Bazza
ShadowKi][er
Paul Kanieski

These people were absolutely no help at all and generally annoy the crap out of me.  ^_^




Copyright / Permissions
-----------------------
Copyrighted 2003 to Rachel Cordone.

This level is not to be uploaded to or reviewed by Nali City.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  You must obtain
written permission from me to exploit this level commercially.

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.

----------------------
UNREAL (c)1998 Epic Games, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

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