Interesting design. I really liked the textures of this map. They were all original textures but used in a stunning display. The design of the map is very nice also. Normally two halls would mean bad gameplay by making it hard to get to the other base but these are big enough that you can make it easily but still keep the action up. The bases are designed to give the flag runner places to hide when he does make it back to his base. The placement of the weapons is also good. It keeps the players from just running straight to the other flag or translocating there. The height of the map and all the textures may make some lowend users lag but not enough to make it unplayable. All in all, this map is very nicely done.
UT2003 Map name: CTF-RisingSun Author: Monasta E-Mail: [email protected] This is my first map ever released for any game, altho ive made maps for Q3 they were never released to public. The layout is simple, only 2 large hallways to get to the flags and some side halls in the back. Ive used the theme from Orbital2 all over and i spent a lot of time in detail and lighting. despite the large amount of static-meshes inside, it sould run pretty smooth due to the many antiportals i used. I dont exactly have a story behind it, just that its a tall building in the middle of a really
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