-----Creator Information----- Author:- S. D. Tolan AKA:- The-Crow[DOJ] Web Site:- http://www.clandoj.com E-mail:- firstname.lastname@example.org -----Map Information----- Map Name:- RoughTerrian - Final Release (name mispelled on purpose) :o)= Map Type:- Unreal Tournament 2003 Map Mode:- CTF Recommended Player Count:- 10 to 20 Weapons:- All Bot Support:- Of course Bugs:- None Found New Textures:- Yes New Meshes:- No New Music:- No New Sounds:- No Script Changes:- No Date Started:- 10/11/02 Date Finished:- 10/19/02 -----Programs Used----- Texture Manipulation:- Paint Shop Pro V 7.0 Map Creation:- Ued V 3.0 Mesh Creation:- N/A Sound Creation:- N/A Music Creation:- N/A -----Bug Reports----- E-mail bugs to:- email@example.com Web Site reporting:- http://www.clandoj.com. Report bugs in the forum under the UT2003 Creations Forum please. Revision Requests:- Use same contact methods as bug reporting please. -----Installation----- UTX Extension:- Extract into you're textures folder UT2 Extension:- Extract into you're maps folder -----General Information----- This map was my first real attempt at using the new Unreal editor. I've made 7 or 8 UT maps but this one is probably the best ever. I tried to make it so the framerate would not suffer as we know it can with the original UT2003 maps. So, this means I couldn't go crazy as I would have liked to with the lighting, snow flake count, and some other eye-candy. But I tried to make up for this by making it a fun, balanced, and less then easy of a map to play in. I hope you like it. -----Updates To This Map----- I used most of the suggestions that were posted by the nice folks on the UT2003 Forum boards. Thanks again all! A) Lighting has been improved B) Bot pathing has been improved C) Weapons spread out now D) Ammo total available reduced and more spread out E) Trees now have reduced collision properties D) Made snowflakes appear windblown E) Moved Ion Painter to opposite side of deemer teleporter F) Removed Deemer cage idea and added a cavern, still uses teleporters G) Fixed some of the terrain issues where you could fall into steep holes and get stuck H) Reduced the difficulty of the terrain on the "desired" route to the bases I think that's it. Enjoy! S. Tolan, AKA The-Crow[DOJ]
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