CTF-Stronghold of the Titans

This is a level that I created for Unreal Tournament 2003. It is entirely original in its design and concept. In fact, experienced UnrealEdi...

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This is a level that I created for Unreal Tournament 2003. It is entirely original in its design and concept. In fact, experienced UnrealEditor users may notice the heavy use of pre-existing static meshes from the packages available with the retail version. This was my intention. It seemed challenging to create a new world given the limitations of pre-existing meshes, and makes for a much smaller file (less load time for the level).

This level supports bots, but because of its complexity, bot usage should be minimized if not eliminated. I truly constructed this level with the human player in mind, even though a modest A.I was added.

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CTF-Stronghold_of_the_Titans

Capture the Flag level 

created by Stuart D. Wright

aka Big_Body_Snatcher

Finished 4/19/03

Approx. 4.3 mb file size

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I also like to think of it as Heat Miser vs Cold Miser (for those who are familiar with cult classic X-mas TV specials). 

This is a level that I created for Unreal Tournament 2003. It is entirely original in its design and concept. In fact, experienced UnrealEditor users may notice the heavy use of pre-existing static meshes from the packages available with the retail version. This was my intention. It seemed challenging to create a new world given the limitations of pre-existing meshes, and makes for a much smaller file (less load time for the level). This level supports bots, but because of its complexity, bot usage should be minimized if not eliminated. I truly constructed this level with the human player in mind, even though a modest A.I was added.

One word of caution: because this level has many textures, effects, terrain, and high-polygon count static meshes, it is quite a system hog! Any Ghz machine with 512mB memory and a good 3D card can run it fine, but anything less and you will definitely have to lower the resolution and turn off special effects and other graphics options to increase the frame rate. In fact, even with a great system, lowering graphics quality will improve the gaming experience. This is because the native quality of the static meshes and base textures allow for the desired look and fell of the level even on the lowest graphics settings. 
Interestingly, the major graphics performance drop-off is primarily due to the huge terrain present in the game, which if it were eliminated would noticably increase game speed (as this was tested), but would subtract from the the artistic concept, and playability of the level.

Any feedback for this level would be greatly appreciated. Please send all feedback to: 

Stuart Wright at: 

studeow03@aol.com and/or studeow@netscape.net

Thank you and enjoy.

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Big Body Snatcher


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Registered 22nd April 2003

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