CTF-Sulphur-LE

Very nice terrain and base design. The rocky ground feels real enough when running through it but stays out of the way and doesn't make you...

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File Description

Very nice terrain and base design. The rocky ground feels real enough when running through it but stays out of the way and doesn't make you go around objects. The creator did a good job on the walls too. Some of the lighting, like in the lower link area, could have been darkened a bit. Also the entry points to the bases are situated on one side. Making it very difficult and fun to get in the opponents base. I felt the weapon placement was akward and made you go out of your way to get weapons without really making you work to get them. I would recommend playing this map with 6-10 players and no mutators. You'll have enough fun without them.

DSK_Tweaker

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Readme
================================================================
Title                   :CTF-SulPhur-LE
Version                 :1.0
Size                    :15.5 MB
Release Date            :June 26, 2003
Author                  :Cheney "Chilly" Lansard
Contact @    www.unrealheaven.com


                         


================================================================
---- Play Information ----
Game                    :UnrealTournament2003
Level Name              :CTF-Sulphur-LE
Single Player           :w/bots

Known bugs              :Primary shock fire, mini fire, and secondary link APPEAR to be blocked by a very small invisible wall when standing on the bottom of the 
                         ramp leading under the flag from the link area.  A screenshot is included indicating where the shots look to be hitting an invisible wall
                         and how while standing in the same position, the shots do not appear to be blocked.  The shots do, however hit an opponent and shock combos 
                         can be performed.  This is the weirdest bug i've ever seen.
	                 I actually tested it with another person standing in that position and firing at them, killing them, with the shots intermittenly appearing to be blocked
                         and then not. After extensive play testing I don't see that this will affect it in any significant way as it is so very particular and appears to 
                         be mostly a visual bug without having any hinderance on the actual shots hitting their target.
Recommended players     :6-10

Power Ups               :RandomPU of Damage Amp or 100 shield, x2  50 shield per base



---- Installation ----

put the .usx file in you /staticmeshes directory
put the .ut2 file in your /maps directory


---- Special Thanks ----

Unreal Heaven (www.unrealheaven.com)

[UH]HeHe (for a real sharp eye for spotting a ton of errors!) - his help was invaluble!

Clan [H]ard

9|Nikobelakhov

Larathiel for all the help with solving the flag drop problems

Prounreal forum trolls

Unreal Playground

Mortal Plague

UnrealHeaven and JoeMama


Copyright / Permissions
-----------------------
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You may NOT alter this level in anyway without my explicit permission!(Ask me!)

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

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Chilly


50 XP


Registered 1st July 2003

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