CTF-Tropica

Captains Log:- Not the best of weeks for our crew aboard USF Leakworthy. First we hit rocks in thick fog off the deserted island...

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Captains Log:-

Not the best of weeks for our crew aboard USF Leakworthy. First we hit rocks in thick fog off the deserted island of `Tropica`, We eventually reach the shore, soaked, hungry but glad to be alive. After sleeping I hit upon an idea to get us home, but it is then I discover that in my absence the remains of the ship have been hacked apart to make `CTF` platforms, the sails ripped up to make `flag` like relics, and most of the cooling shade supplied by the beautiful palm trees, lost, through someones overzealous axe work. Not ones to face bad luck with heavy hearts, we resolve to make the best of our final days, living in peace on this quiet Island in the middle of nowhere... or at least we would have, had the two strongest swimmers choosen to rescue the food supplies instead of selected items of the ships deadliest weaponary.

I love the idea for this map. UT2K3 ala Gilligan's Island. The author goes the extra mile with an abundance of small details. Half buried luggage, drift wood strewn about, color coded life preservers marking sides, and hastily erected log palisades serving as flag bases; this map has style. I love the camper's spot - two logs with a sniper rifle and ammo. Any players with military training will recognize a "Hasty D" whey they see it. Weapons and power-up's are strewn about, with some half-buried in the sand. Like I said, this map is all about details. Even the lighting is well done, being a bit overbright (think tropical sun). Excellent job Paul. Get this map now!

rAzOr

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UNIVERSAL SAILING FORCE MEMO: 

Captains Log:-

 Not the best of weeks for our crew aboard USF Leakworthy. First we hit rocks in thick fog off the deserted island of `Tropica`, We eventually reach the shore, soaked, hungry but glad to be alive. After sleeping I hit upon an idea to get us home, but it is then I discover that in my absence the remains of the ship have been hacked apart to make `CTF` platforms, the sails ripped up to make `flag` like relics, and most of the cooling shade supplied by the beautiful palm trees, lost, through someones overzealous axe work. Not ones to face bad luck with heavy hearts, we resolve to make the best of our final days, living in peace on this quiet Island in the middle of nowhere... or at least we would have, had the two strongest swimmers choosen to rescue the food supplies instead of selected items of the ships deadliest weaponary.

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Reality Fakers Present

CTF-TROPICA For Unreal Tournament 2003

Author: Paul `Sharpfish` Timson

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Title:  CTF-TROPICA  
Filename:  ctf-tropica.zip  
Version:  1.00  
Last Update:  Monday, 14th October , 2002  
Author:  Paul 'Sharpfish' Timson  
eMail Address:  outsider@ntlworld.com  
Author's Homepage:  www.realityfakers.tk 
Credits:  ©2002 Paul Timson / Reality Fakers  


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Other Levels By Author:  

This is the first 2k3 Map from me - check my old UT1 Maps.

DM-Resistor

DM-Capacitor

CTF-Afinity][

A few unreal one maps  

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Play Information 
 
Game:  Unreal Tournament 2003 
Level Name:  CTF-Tropica
Game Type:  Capture the flag  
Botmatch:  Yes  
Single Player:  no  
Teamplay:  yes  
Difficulty Settings:  Only For Bots  
New Meshes: Yes (in map file itself)
New Textures:  Yes (in map file itself)  
New Sounds:  No
New Music:  No  
Mods:  No  
Mutators:  No  

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Construction 

Base:  Original Map  
Build Time:  Just over a week. Getting used to UED3 and 3DSmax
Recommended # of Players:  4-10
Editor(s) Used:  UnrealEd3.0 

Known Bugs: Not really bugs just limitations (either the engine or my `skillz`) - Water is not animated, my GFX card does not support a few functions of the new engine so not easy to test `fluid surfaces` - found out the new way of animating textures but the map was already put to bed.
ALso it will take a GOOD system to run well - Again I can not `optomise` well on my current setup. I think its the terrain that takes the power - Have used antiportals in hills but to little effect ;P

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Author's Notes 

My first UT2k3 Map, Mainly getting used to the new editors features (they have moved things around a bit) hence static water (albeit lovely beach effect) terrain to sheet line (around island - couldn`t figure out better way as of yet without rebuilding level), blocking volumes needed to restrict play to island (you can shoot off the island but you cant walk past the `shore line` - this would have been undesirable for tight gameplay)

Use the red/blue life saving rings to identify which side of the island you are on (red or blue) if you loose your way (unlikely)

Visit www.realityfakers.tk for more 2k3 maps soon and news on the in development mod `ULTRA*STEALTH`.

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Copyright / Permissions 


This level is copyright by Paul 'Sharpfish' Timson 2001. 

Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author. 

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! 

You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact. 

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UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. 

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. 


UT3k3 is *NOT* like quake and kicks UT`s ass... get over it 8-)

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Paul 'Sharpfish' Timson


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Registered 16th October 2002

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