A submission to the Make Something Unreal Contest.

This map is very well done and is on the ownage site:)


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A submission to the Make Something Unreal Contest.

This map is very well done and is on the ownage site:)

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Download 'ctf-unearthed_se.zip' (7.03MB)

Title                   :Unearthed City
Version                 :1.0 
Release Date            :July 11th 2003
Filename                :CTF-Unearthed_SE.ut2
Author(s)               :Chirs Blundell
Email Address           :plutonic@plutonicdesign.com
website                 :http://www.plutonicdesign.com

Where to get this map   :http://www.plutonicdesign.com hosted at PlanetUnreal

Other levels by author  :

UT2003			 CTF-Unearthed_SE

UT			 CTF-Antagonism
                         CTF-Urban Uprising
                         DM-Urban Terror 
                         DM + DOM-Frantic
                         CTF-Event Horizon
                         DM-Fool's Bravado
			 DM-Aggressive Tendencies ][
Tactical Ops		 TO-2-Bridge

Strike Force		 SFTDM-After The Fall

Rune			 DM-Elemental Arena

Unreal			 DM-Aggressive Tendencies
			 DM-Terminal Intent
			 DM + DK-Rifles and Rockets

Playtesters             :CliffyB, G30, Larathiel the Death Elf, Sober, Mr Bond, The_Blob, 
			 Hurricane, The Slayer, Loosecontroll, Jing

--- Play Information ---
Game                    :Unreal Tournament 2003
Level Name              :CTF-Unearthed_SE
Single Player           :w/bots

New Sounds              :No
New Textures            :yes
New StaticMeshes/Models	:yes
NewUnrealScript         :No

Know bugs		:Bots don't use the ladder 
Recommended players     :4 to 8 players

--- Construction ---
Editor used             :UnrealED 3
Construction Time       :6 weeks (with some huge gaps in the middle of this period due to 
			 freelance LD commitments) + a couple of days preparing this SE 

Unzip this file to C:\ (or which ever drive you have UT2003 installed on) and the files 
will then be installed in the correct directories.

If you would like to manual extract the files, then here are the directories for the 
file types:
*.ut2 file in the UT2003/Maps directory
*.usx file in the UT2003/StaticMeshes directory
*.utx file in the UnrealTournament/Textures directory

Extended description:
CTF-Unearthed is a map based on the major set piece from Katsuhiro Otomo’s excellent 
graphic novel “The Legend of Mother Sarah: Tunnel Town”.  In it a weapon is used alter 
the earth’s axial tilt in order to bury the contaminated remnants of a nuclear holocaust.  
Subsequent generations - now living in a barren, resource-poor world - tunnel into the 
buried cities in order to reclaim and recycle the materials trapped there.

With this map I have tried to create something that is visually distinct from the maps that 
came with UT2003.  At the same time, I wanted to make a map that would be playable on most
machines that meet the minimum spec for UT2003.  For this reason, most of the meshes that I 
created for this map have a comparatively low polygon count.

Author's Notes
Thanks to the map review authors who offered constructive criticism of the first version of
this map.  Your comments have helped me to improve this special edition, thank you.

Change log from previous version
This special edition has been created to address a number of issues in the original version of 
the map. The changes are subtle for the most part, though in my opinion significant and warranted 
under the circumstances. 

Gameplay improvements/changes:
- added a sniper rifle
- moved the flak cannons so that they are more accessible
- added two shield chargers (I'll let you find them)

Level design changes:
- added detail textures to all textures in the PlutonicUnearthedT_MSUC.utx package
- all textures in the PlutonicUnearthedT_MSUC.utx package now have material detail settings
- reworked the textures on the terrain to remove repetition
- updated collision for all SMs in the PlutonicUnearthed_MSUC.usx package
- created and added my own wrecked car SM (lower polygon count than the previous one)
- added blocking volumes to sections where the player can get 'snagged'
- construction cones are now karma objects and will move if you have physics detail set to high
- made lighting a little darker (on my machine)
- set EAX effects for ZoneInfo actors (for those people with EAX compliant sound cards)
- added more ambient sounds and tweaked sound levels in map
- used emitters to give the sky a glare when looking up
- added jumpspots for the bots
- tweaked bot pathing 
- light map rendered in DXT1 format

Copyright / Permissions
CTF-Unearthed - copyright Chris Blundell, 2002.  
CTF-Unearthed_SE - copyright Chris Blundell, 2002.

Authors may NOT use this level as a base to build additional levels.  Custom 
Scripts, Static Meshes and Textures may not be used without author's permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive

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