A submission to the Make Something Unreal Contest.
This map is very well done and is on the ownage site:)
Title :Unearthed City Version :1.0 Release Date :July 11th 2003 Filename :CTF-Unearthed_SE.ut2 Author(s) :Chirs Blundell Email Address :email@example.com website :http://www.plutonicdesign.com Where to get this map :http://www.plutonicdesign.com hosted at PlanetUnreal Other levels by author : UT2003 CTF-Unearthed_SE CTF-Unearthed UT CTF-Antagonism CTF-Urban Uprising DM-Obsessive DM-Urban Terror DM-Compulsive CTF-Revenge DM + DOM-Frantic CTF-Event Horizon CTF-Conquet DM-Fool's Bravado DM-Aggressive Tendencies ][ Tactical Ops TO-2-Bridge Strike Force SFTDM-After The Fall Rune DM-Elemental Arena DM-Glacier Unreal DM-Aggressive Tendencies DM-Portal DM-Terminal Intent DM + DK-Rifles and Rockets DM-Crossover DM-Wasted Playtesters :CliffyB, G30, Larathiel the Death Elf, Sober, Mr Bond, The_Blob, Hurricane, The Slayer, Loosecontroll, Jing ================================================================ --- Play Information --- Game :Unreal Tournament 2003 Level Name :CTF-Unearthed_SE Single Player :w/bots New Sounds :No New Textures :yes New StaticMeshes/Models :yes NewUnrealScript :No Know bugs :Bots don't use the ladder Recommended players :4 to 8 players --- Construction --- Editor used :UnrealED 3 Construction Time :6 weeks (with some huge gaps in the middle of this period due to freelance LD commitments) + a couple of days preparing this SE version Installation ------------ Unzip this file to C:\ (or which ever drive you have UT2003 installed on) and the files will then be installed in the correct directories. If you would like to manual extract the files, then here are the directories for the file types: *.ut2 file in the UT2003/Maps directory *.usx file in the UT2003/StaticMeshes directory *.utx file in the UnrealTournament/Textures directory Extended description: -------------------- CTF-Unearthed is a map based on the major set piece from Katsuhiro Otomo’s excellent graphic novel “The Legend of Mother Sarah: Tunnel Town”. In it a weapon is used alter the earth’s axial tilt in order to bury the contaminated remnants of a nuclear holocaust. Subsequent generations - now living in a barren, resource-poor world - tunnel into the buried cities in order to reclaim and recycle the materials trapped there. With this map I have tried to create something that is visually distinct from the maps that came with UT2003. At the same time, I wanted to make a map that would be playable on most machines that meet the minimum spec for UT2003. For this reason, most of the meshes that I created for this map have a comparatively low polygon count. Author's Notes -------------- Thanks to the map review authors who offered constructive criticism of the first version of this map. Your comments have helped me to improve this special edition, thank you. Change log from previous version -------------------------------- This special edition has been created to address a number of issues in the original version of the map. The changes are subtle for the most part, though in my opinion significant and warranted under the circumstances. Gameplay improvements/changes: - added a sniper rifle - moved the flak cannons so that they are more accessible - added two shield chargers (I'll let you find them) Level design changes: - added detail textures to all textures in the PlutonicUnearthedT_MSUC.utx package - all textures in the PlutonicUnearthedT_MSUC.utx package now have material detail settings - reworked the textures on the terrain to remove repetition - updated collision for all SMs in the PlutonicUnearthed_MSUC.usx package - created and added my own wrecked car SM (lower polygon count than the previous one) - added blocking volumes to sections where the player can get 'snagged' - construction cones are now karma objects and will move if you have physics detail set to high - made lighting a little darker (on my machine) - set EAX effects for ZoneInfo actors (for those people with EAX compliant sound cards) - added more ambient sounds and tweaked sound levels in map - used emitters to give the sky a glare when looking up - added jumpspots for the bots - tweaked bot pathing - light map rendered in DXT1 format Copyright / Permissions ----------------------- CTF-Unearthed - copyright Chris Blundell, 2002. CTF-Unearthed_SE - copyright Chris Blundell, 2002. Authors may NOT use this level as a base to build additional levels. Custom Scripts, Static Meshes and Textures may not be used without author's permission. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.
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