Dead Cat Maps Updated

These are the updated Capture the Flag and Bombing Run Versions of the CTF and BR maps that were contained in the original Dead Cat Map Pack...

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These are the updated Capture the Flag and Bombing Run Versions of the CTF and BR maps that were contained in the original Dead Cat Map Packs plus both versions of the Acid Pipe Xmas maps.

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Greetings,

These are the updated Capture the Flag and Bombing Run Versions of the CTF and BR maps that were contained in the original Dead Cat Map Packs plus both versions of the Acid Pipe Xmas maps.

The Changes are:

CTF-Car Park DCSE][: Map info incorporated into the map and Keg-O-Health pick-up fixed with JumpSpots so the bots no longer get stuck in the bed of the pickup truck

CTF-Acid Pipe DCSE][: Map info incorporated into the map

CTF-Boom Boom Bridge DCSE][: Map info incorporated into the map, sky raised and corrected, fire pits properly illuminated and emitters balanced

CTF-Lily Liver: Map info incorporated into the map

CTF-AcidPipeXmas-DCSE][: Map info incorporated into the map and snow generator tweaked to improve frame rates

BR-Car Park DCSE][: Flag texture has been properly oriented and map info incorporated into the map

BR-Acid Pipe DCSE][: Map info incorporated into the map and fixed ball return in acid

BR-Boom Boom Bridge DCSE][: Map info incorporated into the map

BR-Lily Liver: Map info incorporated into the map

BR-AcidPipeXmas-DCSE][: Map info incorporated into the map, fixed ball return in acid, and snow generator tweaked to improve frame rates

IMPORTANT NOTE: Although all ten of these maps are playable in Normal Gravity, all of them were expressly designed to be run on Low Gravity servers. Even Car Park is made for Low-G as many of the verticals are based on the height of the Low-G double-jump. The size of Acid Pipe and Lily Liver is intended to be an offset to the power and very long range of the new Translocator in Low-G. If you run these maps with the bots set to "Adept" or above, they will use all of the Jump Spots and translocate points....and in all likelihood kick your ass in the process.

The supplemental XMaps.int is no longer needed and has not been included in the pack.

To use the UT2003 maps, please do the following:

.1) Unzip the ten .ut2 files into your ut2003\maps directory

.2) Unzip the one .ogg files into your ut2003\music directory

All ten maps run extremely well, and lag-free, at 1280x1024 with all other settings turned up to maximum on my system.

    Athlon XP-1800 CPU

    Leadtek A250 GeForce4 Ti4600

    512Mbs of DDR RAM

Nothing is overclocked.

All versions of the Xmas maps and Lily Liver will probably run a bit laggy on slower systems.

Please send us some comments on the maps at: toonces@sti-dsl.net

Special thanks to Epic and DE for making a great game and a great editor for us to play with...Now please fix the custom content problem and the webadmin crashes....:-)

Thanks to Unreal Warfare for the vehicle meshes in Car Park.

Thanks to Zeratul for the original layout of Acid Pipe.

Thanks to Lord Crass for the original layout of Car Park.

...and many thanks to Hobi-Wan for giving us the original version of Boom Boom Bridge.

There are not enough words to thank all of our patient beta testers, very special kudos to Tack for telling us the truth even when it wasn't very pretty.

-Toonces & Balefire

These maps are copyrighted by Toonces T. Cat (aka Steve Copold) and Balefire (aka Clifford J. Moon) and may not be used as a base for other levels.

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Toonces


50 XP


toonces@sti-dsl.net http://deadcats.teamut.com


Registered 21st September 2002

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